using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
namespace MoreMountains.Tools
{
///
/// A class to store ratio display info
///
[Serializable]
public class Ratio
{
/// whether or not that ratio should be drawn
public bool DrawRatio = true;
/// the ratio's size (4:3, 16:9, etc)
public Vector2 Size;
/// the color of the handle to draw
public Color RatioColor;
public Ratio(bool drawRatio, Vector2 size, Color ratioColor)
{
DrawRatio = drawRatio;
Size = size;
RatioColor = ratioColor;
}
}
///
/// A class to handle the automatic display of safe zones for the different ratios setup in the inspector
///
[AddComponentMenu("More Mountains/Tools/Camera/MMAspectRatioSafeZones")]
public class MMAspectRatioSafeZones : MonoBehaviour
{
[Header("Center")]
/// whether or not to draw the center crosshair
public bool DrawCenterCrosshair = true;
/// the size of the center crosshair
public float CenterCrosshairSize = 1f;
/// the color of the center crosshair
public Color CenterCrosshairColor = MMColors.Wheat;
[Header("Ratios")]
/// whether or not to draw any ratio
public bool DrawRatios = true;
/// the size of the projected ratios
public float CameraSize = 5f;
/// the opacity to apply to the dead zones
public float UnsafeZonesOpacity = 0.2f;
/// the list of ratios to draw
public List Ratios;
[MMInspectorButton("AutoSetup")]
public bool AutoSetupButton;
public virtual void AutoSetup()
{
Ratios.Clear();
Ratios.Add(new Ratio(true, new Vector2(16, 9), MMColors.DeepSkyBlue));
Ratios.Add(new Ratio(true, new Vector2(16, 10), MMColors.GreenYellow));
Ratios.Add(new Ratio(true, new Vector2(4, 3), MMColors.HotPink));
}
}
}