using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System.Security.Cryptography;
namespace MoreMountains.Tools
{
public class MMSaveLoadManagerMethodJson : IMMSaveLoadManagerMethod
{
///
/// Saves the specified object at the specified location after converting it to json
///
///
///
public void Save(object objectToSave, FileStream saveFile)
{
string json = JsonUtility.ToJson(objectToSave);
// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
//string json = Newtonsoft.Json.JsonConvert.SerializeObject(objectToSave);
StreamWriter streamWriter = new StreamWriter(saveFile);
streamWriter.Write(json);
streamWriter.Close();
saveFile.Close();
Debug.Log(objectToSave.GetType());
}
///
/// Loads the specified file and decodes it
///
///
///
///
public object Load(System.Type objectType, FileStream saveFile)
{
object savedObject; // = System.Activator.CreateInstance(objectType);
StreamReader streamReader = new StreamReader(saveFile, Encoding.UTF8);
string json = streamReader.ReadToEnd();
Debug.Log(json);
savedObject = JsonUtility.FromJson(json, objectType);
// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
//savedObject = Newtonsoft.Json.JsonConvert.DeserializeObject(json,objectType);
streamReader.Close();
saveFile.Close();
return savedObject;
}
}
}