namespace I2.Loc { public class PostProcessBuild_UnloadLanguages { // [PostProcessBuild] // public static void SaveGlobalSources(BuildTarget buildTarget, string pathToBuiltProject) // { //if (LocalizationManager.Sources.Count <= 0) // LocalizationManager.UpdateSources(); // foreach (var source in LocalizationManager.Sources.Where(x=>x.IsGlobalSource())) // { // source.SaveLanguages(true, PersistentStorage.eFileType.Streaming); // } // } // [PostProcessScene] // public static void SaveLocalSources() // { // if (EditorApplication.isPlayingOrWillChangePlaymode) // return; // LanguageSource[] sceneSources = (LanguageSource[])Resources.FindObjectsOfTypeAll(typeof(LanguageSource)); // foreach (var source in sceneSources.Where(x=>!x.IsGlobalSource())) // { // source.SaveLanguages(true, PersistentStorage.eFileType.Streaming); // } // } } }