using UnityEngine; namespace I2.Loc { public class RegisterGlobalParameters : MonoBehaviour, ILocalizationParamsManager { public virtual void OnEnable() { if (!LocalizationManager.ParamManagers.Contains(this)) { LocalizationManager.ParamManagers.Add(this); LocalizationManager.LocalizeAll(true); } } public virtual void OnDisable() { LocalizationManager.ParamManagers.Remove(this); } public virtual string GetParameterValue( string ParamName ) { return null; } } }