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swipe +
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value: This shows you how to modify the Press3D demo scene
to make a control system where you can pick up, spin, and throw Rigidbody
GameObjects. The cubes are initially marked as Kinematic,
and this is disabled from the LeanSelectable.OnSelect
event. Once selected, the LeanSelectableDragTorque and
LeanDragTranslateRigidbody components allow for control.
The LeanSelectable.OnDeselect event can then be used
to disable the LeanSelectable component, preventing any
further selection.
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