using UnityEngine;
namespace Lean.Transition
{
public static partial class LeanExtensions
{
/// This will give you the previously registered transition state.
public static LeanState GetTransition(this T target)
where T : Component
{
return LeanTransition.PreviousState;
}
/// This will give you the previously registered transition state.
public static LeanState GetTransition(this GameObject target)
{
return LeanTransition.PreviousState;
}
}
}