using System.Collections; using System.Collections.Generic; using UnityEngine; using MoreMountains.Feedbacks; using UnityEngine.Rendering.PostProcessing; namespace MoreMountains.FeedbacksForThirdParty { /// /// Use this class to have a global PP volume auto blend its weight on cue, between a start and end values /// [AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMGlobalPostProcessingVolumeAutoBlend")] [RequireComponent(typeof(PostProcessVolume))] public class MMGlobalPostProcessingVolumeAutoBlend : MonoBehaviour { /// the possible timescales this blend can operate on public enum TimeScales { Scaled, Unscaled } /// the possible blend trigger modes public enum BlendTriggerModes { OnEnable, Script } [Header("Blend")] /// the trigger mode for this MMGlobalPostProcessingVolumeAutoBlend /// Start : will play automatically on enable [Tooltip("the trigger mode for this MMGlobalPostProcessingVolumeAutoBlend")] public BlendTriggerModes BlendTriggerMode = BlendTriggerModes.OnEnable; /// the duration of the blend (in seconds) [Tooltip("the duration of the blend (in seconds)")] public float BlendDuration = 1f; /// the curve to use to blend [Tooltip("the curve to use to blend")] public AnimationCurve Curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1f)); [Header("Weight")] /// the weight at the start of the blend [Tooltip("the weight at the start of the blend")] [Range(0f, 1f)] public float InitialWeight = 0f; /// the desired weight at the end of the blend [Tooltip("the desired weight at the end of the blend")] [Range(0f, 1f)] public float FinalWeight = 1f; [Header("Behaviour")] /// the timescale to operate on [Tooltip("the timescale to operate on")] public TimeScales TimeScale = TimeScales.Unscaled; /// whether or not the associated volume should be disabled at 0 [Tooltip("whether or not the associated volume should be disabled at 0")] public bool DisableVolumeOnZeroWeight = true; /// whether or not this blender should disable itself at 0 [Tooltip("whether or not this blender should disable itself at 0")] public bool DisableSelfAfterEnd = true; /// whether or not this blender can be interrupted [Tooltip("whether or not this blender can be interrupted")] public bool Interruptable = true; /// whether or not this blender should pick the current value as its starting point [Tooltip("whether or not this blender should pick the current value as its starting point")] public bool StartFromCurrentValue = true; /// reset to initial value on end [Tooltip("reset to initial value on end ")] public bool ResetToInitialValueOnEnd = false; [Header("Tests")] /// test blend button [Tooltip("test blend button")] [MMFInspectorButton("Blend")] public bool TestBlend; /// test blend back button [Tooltip("test blend back button")] [MMFInspectorButton("BlendBack")] public bool TestBlendBackwards; /// /// Returns the correct timescale based on the chosen settings /// /// protected float GetTime() { return (TimeScale == TimeScales.Unscaled) ? Time.unscaledTime : Time.time; } protected float _initial; protected float _destination; protected float _startTime; protected bool _blending = false; protected PostProcessVolume _volume; /// /// On Awake we store our volume /// protected virtual void Awake() { _volume = this.gameObject.GetComponent(); _volume.weight = InitialWeight; } /// /// On start we start blending if needed /// protected virtual void OnEnable() { if ((BlendTriggerMode == BlendTriggerModes.OnEnable) && !_blending) { Blend(); } } /// /// Blends the volume's weight from the initial value to the final one /// public virtual void Blend() { if (_blending && !Interruptable) { return; } _initial = StartFromCurrentValue ? _volume.weight : InitialWeight; _destination = FinalWeight; StartBlending(); } /// /// Blends the volume's weight from the final value to the initial one /// public virtual void BlendBack() { if (_blending && !Interruptable) { return; } _initial = StartFromCurrentValue ? _volume.weight : FinalWeight; _destination = InitialWeight; StartBlending(); } /// /// Internal method used to start blending /// protected virtual void StartBlending() { _startTime = GetTime(); _blending = true; this.enabled = true; if (DisableVolumeOnZeroWeight) { _volume.enabled = true; } } /// /// On update, processes the blend if needed /// protected virtual void Update() { if (!_blending) { return; } float timeElapsed = (GetTime() - _startTime); if (timeElapsed < BlendDuration) { float remapped = MMFeedbacksHelpers.Remap(timeElapsed, 0f, BlendDuration, 0f, 1f); _volume.weight = Mathf.LerpUnclamped(_initial, _destination, Curve.Evaluate(remapped)); } else { // after end is reached _volume.weight = ResetToInitialValueOnEnd ? _initial : _destination; _blending = false; if (DisableVolumeOnZeroWeight && (_volume.weight == 0f)) { _volume.enabled = false; } if (DisableSelfAfterEnd) { this.enabled = false; } } } } }