using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace MoreMountains.Feedbacks
{
///
/// This feedback will let you change the text of a target TMP text component
///
[AddComponentMenu("")]
[FeedbackHelp("This feedback will let you change the text of a target TMP text component")]
[FeedbackPath("TextMesh Pro/TMP Text")]
public class MMFeedbackTMPText : MMFeedback
{
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
#endif
[Header("TextMesh Pro")]
/// the target TMP_Text component we want to change the text on
[Tooltip("the target TMP_Text component we want to change the text on")]
public TMP_Text TargetTMPText;
/// the new text to replace the old one with
[Tooltip("the new text to replace the old one with")]
[TextArea]
public string NewText = "Hello World";
///
/// On play we change the text of our target TMPText
///
///
///
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!Active)
{
return;
}
if (TargetTMPText == null)
{
return;
}
TargetTMPText.text = NewText;
}
}
}