using UnityEngine; using MoreMountains.Tools; using UnityEditor; using UnityEngine.UI; namespace MoreMountains.Tools { [CustomEditor(typeof(MMHealthBar),true)] /// /// Custom editor for health bars (mostly a switch for prefab based / drawn bars /// public class HealthBarEditor : Editor { public MMHealthBar HealthBarTarget { get { return (MMHealthBar)target; } } public override void OnInspectorGUI() { serializedObject.Update(); if (HealthBarTarget.HealthBarType == MMHealthBar.HealthBarTypes.Prefab) { Editor.DrawPropertiesExcluding(serializedObject, new string[] {"Size","BackgroundPadding", "SortingLayerName", "InitialRotationAngles", "ForegroundColor", "DelayedColor", "BorderColor", "BackgroundColor", "Delay", "LerpFrontBar", "LerpFrontBarSpeed", "LerpDelayedBar", "LerpDelayedBarSpeed", "BumpScaleOnChange", "BumpDuration", "BumpAnimationCurve" }); } if (HealthBarTarget.HealthBarType == MMHealthBar.HealthBarTypes.Drawn) { Editor.DrawPropertiesExcluding(serializedObject, new string[] {"HealthBarPrefab" }); } serializedObject.ApplyModifiedProperties(); } } }