using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System;
using System.Linq;
namespace MoreMountains.Tools
{
[CustomPropertyDrawer(typeof(MMPropertyReceiver), true)]
[CanEditMultipleObjects]
public class MMPropertyReceiverDrawer : MMPropertyPickerDrawer
{
protected Color _mmYellow = new Color(1f, 0.7686275f, 0f);
protected Color _mmRed = MMColors.Orangered;
protected override void FillAuthorizedTypes()
{
_authorizedTypes = new Type[]
{
typeof(String),
typeof(float),
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Quaternion),
typeof(int),
typeof(bool),
typeof(Color)
};
}
///
/// Defines the height of the drawer
///
///
///
///
public override float AdditionalHeight()
{
int additionalLines = 0;
if (_TargetObject != null)
{
if ((_selectedPropertyIndex != 0) && (_propertyType != null))
{
additionalLines = 1;
if (_propertyType == typeof(bool))
{
additionalLines = 3;
}
if (_propertyType == typeof(Color))
{
additionalLines = 3;
}
if (_propertyType == typeof(string))
{
additionalLines = 3;
}
if (_propertyType == typeof(float))
{
additionalLines = 3;
}
if (_propertyType == typeof(int))
{
additionalLines = 3;
}
if (_propertyType == typeof(Vector2))
{
additionalLines = 5;
}
if (_propertyType == typeof(Vector3))
{
additionalLines = 6;
}
if (_propertyType == typeof(Vector4))
{
additionalLines = 15;
}
if (_propertyType == typeof(Quaternion))
{
additionalLines = 6;
}
}
if (Application.isPlaying)
{
additionalLines += 1;
}
}
_numberOfLines = _numberOfLines + additionalLines;
return _lineHeight * additionalLines + _lineMargin * additionalLines - 1;
}
///
/// Draws the inspector
///
///
///
///
protected override void DisplayAdditionalProperties(Rect position, SerializedProperty property, GUIContent label)
{
Rect additional1Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 4, position.width, _lineHeight);
Rect additional2Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 5, position.width, _lineHeight);
Rect additional3Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 6, position.width, _lineHeight);
Rect additional4Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 7, position.width, _lineHeight);
Rect additional5Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 8, position.width, _lineHeight);
Rect additional6Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 9, position.width, _lineHeight);
Rect additional7Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 10, position.width, _lineHeight);
Rect additional8Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 11, position.width, _lineHeight);
Rect additional9Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 12, position.width, _lineHeight);
Rect additional10Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 13, position.width, _lineHeight);
// displays the related properties
if ((_selectedPropertyIndex != 0) && (_propertyType != null))
{
if ( (_propertyType != typeof(bool)) && (_propertyType != typeof(string)) )
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("RelativeValue"), new GUIContent("Relative Value"), true);
}
if (_propertyType == typeof(string))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("StringRemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("StringRemapOne"), new GUIContent("Remap One"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("Threshold"), new GUIContent("Zero/One Threshold"), true);
}
if (_propertyType == typeof(bool))
{
EditorGUI.PropertyField(additional1Rect, property.FindPropertyRelative("BoolRemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("BoolRemapOne"), new GUIContent("Remap One"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("Threshold"), new GUIContent("True/False Threshold"), true);
}
if (_propertyType == typeof(float))
{
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("FloatRemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("FloatRemapOne"), new GUIContent("Remap One"), true);
}
if (_propertyType == typeof(Vector2))
{
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("ModifyX"), new GUIContent("Modify x"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ModifyY"), new GUIContent("Modify y"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("Vector2RemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("Vector2RemapOne"), new GUIContent("Remap One"), true);
}
if (_propertyType == typeof(Vector3))
{
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("ModifyX"), new GUIContent("Modify x"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ModifyY"), new GUIContent("Modify y"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ModifyZ"), new GUIContent("Modify z"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("Vector3RemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional6Rect, property.FindPropertyRelative("Vector3RemapOne"), new GUIContent("Remap One"), true);
}
if (_propertyType == typeof(Vector4))
{
Rect additionalVector47Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 9, position.width, _lineHeight * 5);
Rect additionalVector48Rect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * 10 + _lineHeight * 4, position.width, _lineHeight * 5);
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("ModifyX"), new GUIContent("Modify x"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ModifyY"), new GUIContent("Modify y"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ModifyZ"), new GUIContent("Modify z"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("ModifyW"), new GUIContent("Modify z"), true);
EditorGUI.PropertyField(additionalVector47Rect, property.FindPropertyRelative("Vector4RemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additionalVector48Rect, property.FindPropertyRelative("Vector4RemapOne"), new GUIContent("Remap One"), true);
}
if (_propertyType == typeof(Quaternion))
{
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("ModifyX"), new GUIContent("Modify x"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ModifyY"), new GUIContent("Modify y"), true);
EditorGUI.PropertyField(additional4Rect, property.FindPropertyRelative("ModifyZ"), new GUIContent("Modify z"), true);
EditorGUI.PropertyField(additional5Rect, property.FindPropertyRelative("QuaternionRemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional6Rect, property.FindPropertyRelative("QuaternionRemapOne"), new GUIContent("Remap One"), true);
}
if (_propertyType == typeof(int))
{
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("IntRemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("IntRemapOne"), new GUIContent("Remap One"), true);
}
if (_propertyType == typeof(Color))
{
EditorGUI.PropertyField(additional2Rect, property.FindPropertyRelative("ColorRemapZero"), new GUIContent("Remap Zero"), true);
EditorGUI.PropertyField(additional3Rect, property.FindPropertyRelative("ColorRemapOne"), new GUIContent("Remap One"), true);
}
}
if ((_TargetObject != null) && (_selectedPropertyIndex != 0) && (_propertyType != null) && (Application.isPlaying))
{
// if the application is playing, we display a progress bar
float level = property.FindPropertyRelative("Level").floatValue;
DrawLevelProgressBar(position, level, _mmYellow, _mmRed);
}
}
}
}