using UnityEditor; using UnityEngine; namespace MoreMountains.Tools { [CustomPropertyDrawer(typeof(MMLayer))] public class MMLayerPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(position, GUIContent.none, property); SerializedProperty layerIndex = property.FindPropertyRelative("_layerIndex"); position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); if (layerIndex != null) { layerIndex.intValue = EditorGUI.LayerField(position, layerIndex.intValue); } EditorGUI.EndProperty(); } } }