using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System;
namespace MoreMountains.Tools
{
///
/// Add this component to a UI rectangle and it'll act as a detection zone for a joystick.
/// Note that this component extends the MMTouchJoystick class so you don't need to add another joystick to it. It's both the detection zone and the stick itself.
///
[AddComponentMenu("More Mountains/Tools/Controls/MMTouchRepositionableJoystick")]
public class MMTouchRepositionableJoystick : MMTouchJoystick, IPointerDownHandler
{
[Header("Dynamic Joystick")]
public CanvasGroup KnobCanvasGroup;
public CanvasGroup BackgroundCanvasGroup;
protected Vector3 _initialPosition;
protected Vector3 _newPosition;
protected CanvasGroup _knobCanvasGroup;
///
/// On Start, we instantiate our joystick's image if there's one
///
protected override void Start()
{
base.Start();
// we store the detection zone's initial position
_initialPosition = GetComponent().localPosition;
}
public override void Initialize()
{
base.Initialize();
SetKnobTransform(KnobCanvasGroup.transform);
_canvasGroup = KnobCanvasGroup;
_initialOpacity = _canvasGroup.alpha;
}
///
/// When the zone is pressed, we move our joystick accordingly
///
/// Data.
public virtual void OnPointerDown(PointerEventData data)
{
// if we're in "screen space - camera" render mode
if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera)
{
_newPosition = TargetCamera.ScreenToWorldPoint(data.position);
}
// otherwise
else
{
_newPosition = data.position;
}
_newPosition.z = this.transform.position.z;
// we define a new neutral position
BackgroundCanvasGroup.transform.position = _newPosition;
SetNeutralPosition(_newPosition);
}
///
/// When the player lets go of the stick, we restore our stick's position if needed
///
/// Event data.
public override void OnEndDrag(PointerEventData eventData)
{
base.OnEndDrag(eventData);
}
}
}