using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.NiceVibrations
{
public static class MMNVPlatform
{
///
/// Returns true if the current platform is Android, false otherwise.
///
public static bool Android()
{
#if UNITY_ANDROID && !UNITY_EDITOR
return true;
#else
return false;
#endif
}
///
/// Returns true if the current platform is iOS, false otherwise
///
/// true, if O was ied, false otherwise.
public static bool iOS()
{
#if UNITY_IOS && !UNITY_EDITOR
return true;
#else
return false;
#endif
}
}
}