using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.NiceVibrations
{
///
/// A class used to store android waveform values, used to trigger haptics with varying intensity
///
[System.Serializable]
public class MMNVRumbleWaveForm
{
public long[] Pattern;
public int[] LowFrequencyAmplitudes;
public int[] HighFrequencyAmplitudes;
}
///
/// A scriptable object used to store waveform values
///
[CreateAssetMenu(fileName = "RumbleWaveFormAsset", menuName = "MoreMountains/NiceVibrations/RumbleWaveFormAsset")]
public class MMNVRumbleWaveFormAsset : ScriptableObject
{
[Header("Properties")]
public MMNVRumbleWaveForm WaveForm;
[Header("AHAP")]
public TextAsset AHAPFile;
public float IntensityMultiplier = 1f;
public float SharpnessMultiplier = 1f;
}
}