using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.NiceVibrations { public static class NiceVibrationsDemoHelpers { public static float Round(float value, int digits) { float mult = Mathf.Pow(10.0f, (float)digits); return Mathf.Round(value * mult) / mult; } public static float Remap(float x, float A, float B, float C, float D) { float remappedValue = C + (x - A) / (B - A) * (D - C); return remappedValue; } } }