using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoreMountains.NiceVibrations { [RequireComponent(typeof(Text))] public class VersionNumber : MonoBehaviour { public string Version = "v3.3"; protected Text _text; protected virtual void Awake() { _text = this.gameObject.GetComponent(); } protected virtual void Start() { _text.text = Version; if (MMVibrationManager.iOS()) { _text.text += " iOS " + MMVibrationManager.iOSVersion.ToString(); } if (MMVibrationManager.Android()) { _text.text += " Android " + MMNVAndroid.AndroidSDKVersion().ToString(); } } } }