using UnityEngine; namespace I2.Loc { public class Example_ChangeLanguage : MonoBehaviour { public void SetLanguage_English() { SetLanguage("English"); } public void SetLanguage_French() { SetLanguage("French"); } public void SetLanguage_Spanish() { SetLanguage("Spanish"); } public void SetLanguage( string LangName ) { if( LocalizationManager.HasLanguage(LangName)) { LocalizationManager.CurrentLanguage = LangName; } } } }