#if NGUI using UnityEditor; using UnityEngine; namespace I2.Loc { #if UNITY_EDITOR [InitializeOnLoad] #endif public class LocalizeTarget_NGUI_Label : LocalizeTarget { static LocalizeTarget_NGUI_Label() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "NGUI Label", Priority = 100 }); } NGUIText.Alignment mAlignment_RTL = NGUIText.Alignment.Right; NGUIText.Alignment mAlignment_LTR = NGUIText.Alignment.Left; bool mAlignmentWasRTL; bool mInitializeAlignment = true; public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.UIFont; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = mTarget ? mTarget.text : null; secondaryTerm = mTarget.ambigiousFont != null ? mTarget.ambigiousFont.name : string.Empty; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { //--[ Localize Font Object ]---------- Font newFont = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (newFont != null) { if (newFont != mTarget.ambigiousFont) mTarget.ambigiousFont = newFont; } if (newFont==null) { UIFont newUIFont = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (newUIFont != null && mTarget.ambigiousFont != newUIFont) mTarget.ambigiousFont = newUIFont; } if (newFont == null) { NGUIFont newUIFont = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (newUIFont != null && mTarget.ambigiousFont != newUIFont) mTarget.ambigiousFont = newUIFont; } if (mInitializeAlignment) { mInitializeAlignment = false; mAlignment_LTR = mAlignment_RTL = mTarget.alignment; if (LocalizationManager.IsRight2Left && mAlignment_RTL == NGUIText.Alignment.Right) mAlignment_LTR = NGUIText.Alignment.Left; if (!LocalizationManager.IsRight2Left && mAlignment_LTR == NGUIText.Alignment.Left) mAlignment_RTL = NGUIText.Alignment.Right; } UIInput input = NGUITools.FindInParents(mTarget.gameObject); if (input != null && input.label == mTarget) { if (mainTranslation != null && input.defaultText != mainTranslation) { if (cmp.CorrectAlignmentForRTL && (input.label.alignment == NGUIText.Alignment.Left || input.label.alignment == NGUIText.Alignment.Right)) input.label.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR; input.defaultText = mainTranslation; } } else { if (mainTranslation != null && mTarget.text != mainTranslation) { if (cmp.CorrectAlignmentForRTL && (mTarget.alignment == NGUIText.Alignment.Left || mTarget.alignment == NGUIText.Alignment.Right)) mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR; mTarget.text = mainTranslation; } } } } } #endif