using UnityEditor; using UnityEngine; using UnityEngine.Video; namespace I2.Loc { #if UNITY_EDITOR [InitializeOnLoad] #endif public class LocalizeTarget_UnityStandard_VideoPlayer : LocalizeTarget { static LocalizeTarget_UnityStandard_VideoPlayer() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "VideoPlayer", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Video; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; } public override bool CanUseSecondaryTerm() { return false; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { VideoClip clip = mTarget.clip; primaryTerm = clip != null ? clip.name: string.Empty; secondaryTerm = null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { VideoClip Old = mTarget.clip; if (Old == null || Old.name != mainTranslation) mTarget.clip = cmp.FindTranslatedObject(mainTranslation); } } }