20 lines
491 B
C#
20 lines
491 B
C#
using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class ToolsMenu : Editor
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{
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[MenuItem("Tools/Clear save #C")]
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private static void Clear()
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{
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PlayerPrefs.DeleteAll();
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Log.Debug("ToolsMenu.Clear: Player prefs are cleared.");
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if (File.Exists(GameData.DefaultDataFile))
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{
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File.Delete(GameData.DefaultDataFile);
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Log.Debug("ToolsMenu.Clear: Save file was deleted.");
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}
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}
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}
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