29 lines
831 B
C#
29 lines
831 B
C#
using System;
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using Cinemachine;
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using UnityEngine;
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namespace RND
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{
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public class CameraDistanceCorrector : BaseCameraCorrector
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{
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private CinemachineFramingTransposer _framingTransposer;
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private float _defaultDistance;
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private float _coefficient;
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protected override void OnInit()
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{
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_framingTransposer = VirtualCamera.GetCinemachineComponent<CinemachineFramingTransposer>();
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if (_framingTransposer == null)
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return;
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_defaultDistance = _framingTransposer.m_CameraDistance;
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}
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public override void SyncCameraProperty(float widthOrHeight)
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{
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_coefficient = DefaultRatio / Camera.aspect;
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_framingTransposer.m_CameraDistance = _defaultDistance * _coefficient;
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}
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}
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}
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