42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Loader : Singleton<Loader>, ILoader
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{
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[SerializeField] private LoaderView _view = null;
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private void Awake()
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{
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StartCoroutine(Load());
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}
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public IEnumerator Load(ILoading target, float progress)
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{
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yield return target?.Load();
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_view.Fill(Mathf.Max(0, progress));
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}
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private IEnumerator Load()
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{
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const string gameSceneName = "game";
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AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(gameSceneName, LoadSceneMode.Additive);
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asyncOperation.allowSceneActivation = false;
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yield return new WaitUntil(() => asyncOperation.progress >= 0.9f);
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asyncOperation.allowSceneActivation = true;
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_view.Fill(0.1f);
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yield return asyncOperation;
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SceneManager.SetActiveScene(SceneManager.GetSceneByName(gameSceneName));
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}
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public void Close()
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{
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if(SceneManager.sceneCount == 1)
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return;
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SceneManager.UnloadSceneAsync(0);
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}
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}
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