32 lines
790 B
C#
32 lines
790 B
C#
using UnityEngine;
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public class SoundsManager : MonoBehaviour
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{
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[SerializeField] private SoundContent _content;
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public SoundClip[] Clips => _content.Sounds[_currentSoundPack].Clips;
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private int _currentSoundPack = 0;
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private void Awake()
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{
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foreach (SoundPack pack in _content.Sounds)
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{
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foreach (SoundClip s in pack.Clips)
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{
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s.Source = gameObject.AddComponent<AudioSource>();
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s.Source.clip = s.clip;
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s.Source.volume = s.volume;
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s.Source.pitch = s.pitch;
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s.Source.loop = s.loop;
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s.Source.playOnAwake = false;
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}
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}
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}
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public void ChangePackBy(int index)
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{
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_currentSoundPack = index;
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}
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}
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