SamsonGame/Assets/Sources/Feel/MMTools/Editor/MMUtilities/MMDebugEditor.cs

87 lines
2.8 KiB
C#

using UnityEngine;
using System.Collections;
using MoreMountains.Tools;
using UnityEditor;
namespace MoreMountains.Tools
{
/// <summary>
/// An editor class used to display menu items
/// </summary>
public class MMDebugEditor
{
/// <summary>
/// Adds a menu item to enable debug logs
/// </summary>
[MenuItem("Tools/More Mountains/Enable Debug Logs", false, 100)]
private static void EnableDebugLogs()
{
MMDebug.SetDebugLogsEnabled(true);
}
/// <summary>
/// Conditional method to determine if the "enable debug log" entry should be greyed or not
/// </summary>
[MenuItem("Tools/More Mountains/Enable Debug Logs", true)]
private static bool EnableDebugLogsValidation()
{
return !MMDebug.DebugLogsEnabled;
}
/// <summary>
/// Adds a menu item to disable debug logs
/// </summary>
[MenuItem("Tools/More Mountains/Disable Debug Logs", false, 101)]
private static void DisableDebugLogs()
{
MMDebug.SetDebugLogsEnabled(false);
}
/// <summary>
/// Conditional method to determine if the "disable debug log" entry should be greyed or not
/// </summary>
[MenuItem("Tools/More Mountains/Disable Debug Logs", true)]
private static bool DisableDebugLogsValidation()
{
return MMDebug.DebugLogsEnabled;
}
/// <summary>
/// Adds a menu item to enable debug logs
/// </summary>
[MenuItem("Tools/More Mountains/Enable Debug Draws", false, 102)]
private static void EnableDebugDraws()
{
MMDebug.SetDebugDrawEnabled(true);
}
[MenuItem("Tools/More Mountains/Enable Debug Draws", true)]
/// <summary>
/// Conditional method to determine if the "enable debug log" entry should be greyed or not
/// </summary>
private static bool EnableDebugDrawsValidation()
{
return !MMDebug.DebugDrawEnabled;
}
[MenuItem("Tools/More Mountains/Disable Debug Draws", false, 103)]
/// <summary>
/// Adds a menu item to disable debug logs
/// </summary>
private static void DisableDebugDraws()
{
MMDebug.SetDebugDrawEnabled(false);
}
[MenuItem("Tools/More Mountains/Disable Debug Draws", true)]
/// <summary>
/// Conditional method to determine if the "disable debug log" entry should be greyed or not
/// </summary>
private static bool DisableDebugDrawsValidation()
{
return MMDebug.DebugDrawEnabled;
}
}
}