SamsonGame/Assets/Sources/Feel/MMTools/Tools/MMExtensions/MMAnimatorExtensions.cs

344 lines
14 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// Animator extensions
/// </summary>
public static class MMAnimatorExtensions
{
/// <summary>
/// Determines if an animator contains a certain parameter, based on a type and a name
/// </summary>
/// <returns><c>true</c> if has parameter of type the specified self name type; otherwise, <c>false</c>.</returns>
/// <param name="self">Self.</param>
/// <param name="name">Name.</param>
/// <param name="type">Type.</param>
public static bool MMHasParameterOfType(this Animator self, string name, AnimatorControllerParameterType type)
{
if (string.IsNullOrEmpty(name)) { return false; }
AnimatorControllerParameter[] parameters = self.parameters;
foreach (AnimatorControllerParameter currParam in parameters)
{
if (currParam.type == type && currParam.name == name)
{
return true;
}
}
return false;
}
/// <summary>
/// Adds an animator parameter name to a parameter list if that parameter exists.
/// </summary>
/// <param name="animator"></param>
/// <param name="parameterName"></param>
/// <param name="parameter"></param>
/// <param name="type"></param>
/// <param name="parameterList"></param>
public static void AddAnimatorParameterIfExists(Animator animator, string parameterName, out int parameter, AnimatorControllerParameterType type, HashSet<int> parameterList)
{
if (string.IsNullOrEmpty(parameterName))
{
parameter = -1;
return;
}
parameter = Animator.StringToHash(parameterName);
if (animator.MMHasParameterOfType(parameterName, type))
{
parameterList.Add(parameter);
}
}
/// <summary>
/// Adds an animator parameter name to a parameter list if that parameter exists.
/// </summary>
/// <param name="animator"></param>
/// <param name="parameterName"></param>
/// <param name="type"></param>
/// <param name="parameterList"></param>
public static void AddAnimatorParameterIfExists(Animator animator, string parameterName, AnimatorControllerParameterType type, HashSet<string> parameterList)
{
if (animator.MMHasParameterOfType(parameterName, type))
{
parameterList.Add(parameterName);
}
}
// SIMPLE METHODS -------------------------------------------------------------------------------------------------------------------------------------------------------------
#region SimpleMethods
// <summary>
/// Updates the animator bool.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void UpdateAnimatorBool(Animator animator, string parameterName, bool value)
{
animator.SetBool(parameterName, value);
}
/// <summary>
/// Updates the animator integer.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameter">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorInteger(Animator animator, string parameterName, int value)
{
animator.SetInteger(parameterName, value);
}
/// <summary>
/// Updates the animator's float
/// </summary>
/// <param name="animator"></param>
/// <param name="parameterName"></param>
/// <param name="value"></param>
public static void UpdateAnimatorFloat(Animator animator, string parameterName, float value, bool performSanityCheck = true)
{
animator.SetFloat(parameterName, value);
}
#endregion
// INT PARAMETER METHODS -------------------------------------------------------------------------------------------------------------------------------------------------------------
// <summary>
/// Updates the animator bool.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static bool UpdateAnimatorBool(Animator animator, int parameter, bool value, HashSet<int> parameterList, bool performSanityCheck = true)
{
if (performSanityCheck && !parameterList.Contains(parameter))
{
return false;
}
animator.SetBool(parameter, value);
return true;
}
/// <summary>
/// Sets an animator's trigger of the int parameter specified
/// </summary>
/// <param name="animator"></param>
/// <param name="parameter"></param>
/// <param name="parameterList"></param>
public static bool UpdateAnimatorTrigger(Animator animator, int parameter, HashSet<int> parameterList, bool performSanityCheck = true)
{
if (performSanityCheck && !parameterList.Contains(parameter))
{
return false;
}
animator.SetTrigger(parameter);
return true;
}
/// <summary>
/// Triggers an animator trigger.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameter">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static bool SetAnimatorTrigger(Animator animator, int parameter, HashSet<int> parameterList, bool performSanityCheck = true)
{
if (performSanityCheck && !parameterList.Contains(parameter))
{
return false;
}
animator.SetTrigger(parameter);
return true;
}
/// <summary>
/// Updates the animator float.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameter">Parameter name.</param>
/// <param name="value">Value.</param>
public static bool UpdateAnimatorFloat(Animator animator, int parameter, float value, HashSet<int> parameterList, bool performSanityCheck = true)
{
if (performSanityCheck && !parameterList.Contains(parameter))
{
return false;
}
animator.SetFloat(parameter, value);
return true;
}
/// <summary>
/// Updates the animator integer.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameter">Parameter name.</param>
/// <param name="value">Value.</param>
public static bool UpdateAnimatorInteger(Animator animator, int parameter, int value, HashSet<int> parameterList, bool performSanityCheck = true)
{
if (performSanityCheck && !parameterList.Contains(parameter))
{
return false;
}
animator.SetInteger(parameter, value);
return true;
}
// STRING PARAMETER METHODS -------------------------------------------------------------------------------------------------------------------------------------------------------------
#region StringParameterMethods
// <summary>
/// Updates the animator bool.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void UpdateAnimatorBool(Animator animator, string parameterName, bool value, HashSet<string> parameterList, bool performSanityCheck = true)
{
if (parameterList.Contains(parameterName))
{
animator.SetBool(parameterName, value);
}
}
/// <summary>
/// Sets an animator's trigger of the string parameter name specified
/// </summary>
/// <param name="animator"></param>
/// <param name="parameterName"></param>
/// <param name="parameterList"></param>
public static void UpdateAnimatorTrigger(Animator animator, string parameterName, HashSet<string> parameterList, bool performSanityCheck = true)
{
if (parameterList.Contains(parameterName))
{
animator.SetTrigger(parameterName);
}
}
/// <summary>
/// Triggers an animator trigger.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void SetAnimatorTrigger(Animator animator, string parameterName, HashSet<string> parameterList, bool performSanityCheck = true)
{
if (parameterList.Contains(parameterName))
{
animator.SetTrigger(parameterName);
}
}
/// <summary>
/// Updates the animator float.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorFloat(Animator animator, string parameterName, float value, HashSet<string> parameterList, bool performSanityCheck = true)
{
if (parameterList.Contains(parameterName))
{
animator.SetFloat(parameterName, value);
}
}
/// <summary>
/// Updates the animator integer.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorInteger(Animator animator, string parameterName, int value, HashSet<string> parameterList, bool performSanityCheck = true)
{
if (parameterList.Contains(parameterName))
{
animator.SetInteger(parameterName, value);
}
}
// <summary>
/// Updates the animator bool after checking the parameter's existence.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void UpdateAnimatorBoolIfExists(Animator animator, string parameterName, bool value, bool performSanityCheck = true)
{
if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Bool))
{
animator.SetBool(parameterName, value);
}
}
/// <summary>
/// Updates an animator trigger if it exists
/// </summary>
/// <param name="animator"></param>
/// <param name="parameterName"></param>
public static void UpdateAnimatorTriggerIfExists(Animator animator, string parameterName, bool performSanityCheck = true)
{
if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Trigger))
{
animator.SetTrigger(parameterName);
}
}
/// <summary>
/// Triggers an animator trigger after checking for the parameter's existence.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void SetAnimatorTriggerIfExists(Animator animator, string parameterName, bool performSanityCheck = true)
{
if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Trigger))
{
animator.SetTrigger(parameterName);
}
}
/// <summary>
/// Updates the animator float after checking for the parameter's existence.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorFloatIfExists(Animator animator, string parameterName, float value, bool performSanityCheck = true)
{
if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Float))
{
animator.SetFloat(parameterName, value);
}
}
/// <summary>
/// Updates the animator integer after checking for the parameter's existence.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorIntegerIfExists(Animator animator, string parameterName, int value, bool performSanityCheck = true)
{
if (animator.MMHasParameterOfType(parameterName, AnimatorControllerParameterType.Int))
{
animator.SetInteger(parameterName, value);
}
}
#endregion
}
}