46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.EventSystems;
|
|
using MoreMountains.Tools;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
/// <summary>
|
|
/// Add this component on an object, specify a scene name in its inspector, and call LoadScene() to load the desired scene.
|
|
/// </summary>
|
|
public class MMLoadScene : MonoBehaviour
|
|
{
|
|
/// the possible modes to load scenes. Either Unity's native API, or MoreMountains' LoadingSceneManager
|
|
public enum LoadingSceneModes { UnityNative, MMSceneLoadingManager, MMAdditiveSceneLoadingManager }
|
|
|
|
/// the name of the scene that needs to be loaded when LoadScene gets called
|
|
[Tooltip("the name of the scene that needs to be loaded when LoadScene gets called")]
|
|
public string SceneName;
|
|
/// defines whether the scene will be loaded using Unity's native API or MoreMountains' way
|
|
[Tooltip("defines whether the scene will be loaded using Unity's native API or MoreMountains' way")]
|
|
public LoadingSceneModes LoadingSceneMode = LoadingSceneModes.UnityNative;
|
|
|
|
/// <summary>
|
|
/// Loads the scene specified in the inspector
|
|
/// </summary>
|
|
public virtual void LoadScene()
|
|
{
|
|
switch (LoadingSceneMode)
|
|
{
|
|
case LoadingSceneModes.UnityNative:
|
|
SceneManager.LoadScene (SceneName);
|
|
break;
|
|
case LoadingSceneModes.MMSceneLoadingManager:
|
|
MMSceneLoadingManager.LoadScene (SceneName);
|
|
break;
|
|
case LoadingSceneModes.MMAdditiveSceneLoadingManager:
|
|
MMAdditiveSceneLoadingManager.LoadScene(SceneName);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|