34 lines
741 B
C#
34 lines
741 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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namespace I2.Loc
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{
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using TranslationDictionary = Dictionary<string, TranslationQuery>;
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public class TranslationJob : IDisposable
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{
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public eJobState mJobState = eJobState.Running;
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public enum eJobState { Running, Succeeded, Failed }
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public virtual eJobState GetState() { return mJobState; }
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public virtual void Dispose() { }
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}
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public class TranslationJob_WWW : TranslationJob
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{
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public UnityWebRequest www;
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public override void Dispose()
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{
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if (www!=null)
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www.Dispose();
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www = null;
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}
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}
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} |