SamsonGame/Assets/Sources/I2/Localization/Scripts/Google/TranslationJob_Main.cs

102 lines
3.5 KiB
C#

using System.Collections.Generic;
namespace I2.Loc
{
using TranslationDictionary = Dictionary<string, TranslationQuery>;
public class TranslationJob_Main : TranslationJob
{
TranslationJob_WEB mWeb;
TranslationJob_POST mPost;
TranslationJob_GET mGet;
TranslationDictionary _requests;
GoogleTranslation.fnOnTranslationReady _OnTranslationReady;
public string mErrorMessage;
public TranslationJob_Main(TranslationDictionary requests, GoogleTranslation.fnOnTranslationReady OnTranslationReady)
{
_requests = requests;
_OnTranslationReady = OnTranslationReady;
//mWeb = new TranslationJob_WEB(requests, OnTranslationReady);
mPost = new TranslationJob_POST(requests, OnTranslationReady);
}
public override eJobState GetState()
{
if (mWeb != null)
{
var state = mWeb.GetState();
switch (state)
{
case eJobState.Running: return eJobState.Running;
case eJobState.Succeeded:
{
mJobState = eJobState.Succeeded;
break;
}
case eJobState.Failed:
{
mWeb.Dispose();
mWeb = null;
mPost = new TranslationJob_POST(_requests, _OnTranslationReady);
break;
}
}
}
if (mPost != null)
{
var state = mPost.GetState();
switch (state)
{
case eJobState.Running: return eJobState.Running;
case eJobState.Succeeded:
{
mJobState = eJobState.Succeeded;
break;
}
case eJobState.Failed:
{
mPost.Dispose();
mPost = null;
mGet = new TranslationJob_GET(_requests, _OnTranslationReady);
break;
}
}
}
if (mGet != null)
{
var state = mGet.GetState();
switch (state)
{
case eJobState.Running: return eJobState.Running;
case eJobState.Succeeded:
{
mJobState = eJobState.Succeeded;
break;
}
case eJobState.Failed:
{
mErrorMessage = mGet.mErrorMessage;
if (_OnTranslationReady != null)
_OnTranslationReady(_requests, mErrorMessage);
mGet.Dispose();
mGet = null;
break;
}
}
}
return mJobState;
}
public override void Dispose()
{
if (mPost != null) mPost.Dispose();
if (mGet != null) mGet.Dispose();
mPost = null;
mGet = null;
}
}
}