42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
#if NGUI
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using UnityEditor;
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using UnityEngine;
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_NGUI_Texture : LocalizeTarget<UITexture>
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{
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static LocalizeTarget_NGUI_Texture() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UITexture, LocalizeTarget_NGUI_Texture> { Name = "NGUI UITexture", Priority = 100 }); }
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Texture; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override bool CanUseSecondaryTerm() { return false; }
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public override bool AllowMainTermToBeRTL() { return false; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = mTarget!=null && mTarget.mainTexture!=null ? mTarget.mainTexture.name : null;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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Texture Old = mTarget.mainTexture;
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if (Old == null || Old.name != mainTranslation)
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{
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mTarget.mainTexture = cmp.FindTranslatedObject<Texture>(mainTranslation);
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mTarget.MakePixelPerfect();
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}
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}
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}
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}
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#endif
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