46 lines
2.0 KiB
C#
46 lines
2.0 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityStandard_AudioSource : LocalizeTarget<AudioSource>
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{
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static LocalizeTarget_UnityStandard_AudioSource() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<AudioSource, LocalizeTarget_UnityStandard_AudioSource> { Name = "AudioSource", Priority = 100 }); }
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.AudioClip; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override bool CanUseSecondaryTerm() { return false; }
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public override bool AllowMainTermToBeRTL() { return false; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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AudioClip clip = mTarget.clip;
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primaryTerm = clip ? clip.name : string.Empty;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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bool bIsPlaying = (mTarget.isPlaying || mTarget.loop) && Application.isPlaying;
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AudioClip OldClip = mTarget.clip;
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AudioClip NewClip = cmp.FindTranslatedObject<AudioClip>(mainTranslation);
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if (OldClip != NewClip)
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mTarget.clip = NewClip;
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if (bIsPlaying && mTarget.clip)
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mTarget.Play();
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// If the old clip is not in the translatedObjects, then unload it as it most likely was loaded from Resources
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//if (!HasTranslatedObject(OldClip))
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// Resources.UnloadAsset(OldClip);
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}
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}
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}
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