91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace Lean.Common
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{
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/// <summary>This component allows you to display text showing the currently selected object count.</summary>
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[HelpURL(LeanHelper.PlusHelpUrlPrefix + "LeanSelectedText")]
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[AddComponentMenu(LeanHelper.ComponentPathPrefix + "Selected Text")]
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public class LeanSelectedString : MonoBehaviour
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{
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[System.Serializable] public class StringEvent : UnityEvent<string> {}
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/// <summary>The format of the string.
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/// {0} = The amount of objects that can be selected.
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/// {1} = The amount of selected objects.
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/// {2} = The remaining objects to be selected.
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/// {3} = The percentage of selected objects.
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/// {4} = The percentage of objects remaining to be selected.</summary>
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public string Format { set { format = value; } get { return format; } } [SerializeField] private string format = "You have selected {1} out of {0} objects!";
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/// <summary>The formatted string will be output using this event.</summary>
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public StringEvent OnString { get { if (onString == null) onString = new StringEvent(); return onString; } } [SerializeField] private StringEvent onString;
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/// <summary>This method will immediately update the string and output it.</summary>
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[ContextMenu("Update Now")]
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public void UpdateNow()
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{
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if (onString != null)
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{
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var dataA = LeanSelectable.Instances.Count;
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var dataB = LeanSelectable.IsSelectedCount;
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var dataC = dataA - dataB;
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var dataD = (dataB / (float)dataA) * 100;
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var dataE = (dataC / (float)dataA) * 100;
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onString.Invoke(string.Format(format, dataA, dataB, dataC, dataD, dataE));
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}
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}
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protected virtual void OnEnable()
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{
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LeanSelectable.OnAnyEnabled += HandleA;
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LeanSelectable.OnAnyDisabled += HandleA;
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LeanSelectable.OnAnySelected += HandleB;
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LeanSelectable.OnAnyDeselected += HandleB;
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UpdateNow();
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}
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protected virtual void OnDisable()
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{
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LeanSelectable.OnAnyEnabled -= HandleA;
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LeanSelectable.OnAnyDisabled -= HandleA;
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LeanSelectable.OnAnySelected -= HandleB;
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LeanSelectable.OnAnyDeselected -= HandleB;
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}
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private void HandleA(LeanSelectable selectable)
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{
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UpdateNow();
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}
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private void HandleB(LeanSelect select, LeanSelectable selectable)
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{
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UpdateNow();
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Common.Editor
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{
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using TARGET = LeanSelectedString;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanSelectedString_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("format", "The format of the string.\n\n{0} = The amount of objects that can be selected.\n\n{1} = The amount of selected objects.\n\n{2} = The remaining objects to be selected.\n\n{3} = The percentage of selected objects.\n\n{4} = The percentage of objects remaining to be selected.");
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Separator();
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Draw("onString");
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}
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}
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}
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#endif |