SamsonGame/Assets/Sources/Lean/Common+/Extras/LeanConstrainScale.cs

111 lines
3.4 KiB
C#

using UnityEngine;
using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
namespace Lean.Common
{
/// <summary>This component will constrain the current transform.localScale to the specified range.</summary>
[DefaultExecutionOrder(200)]
[HelpURL(LeanHelper.PlusHelpUrlPrefix + "LeanConstrainScale")]
[AddComponentMenu(LeanHelper.ComponentPathPrefix + "Constrain Scale")]
public class LeanConstrainScale : MonoBehaviour
{
/// <summary>Should each axis be checked separately? If not, the relative x/y/z values will be maintained.</summary>
//[Tooltip("Should each axis be checked separately? If not, the relative x/y/z values will be maintained.")]
//public bool Independent;
/// <summary>Should there be a minimum transform.localScale?</summary>
public bool Minimum { set { minimum = value; } get { return minimum; } } [FSA("Minimum")] [SerializeField] private bool minimum;
/// <summary>The minimum transform.localScale value.</summary>
public Vector3 MinimumScale { set { minimumScale = value; } get { return minimumScale; } } [FSA("MinimumScale")] [SerializeField] private Vector3 minimumScale = Vector3.one;
/// <summary>Should there be a maximum transform.localScale?</summary>
public bool Maximum { set { maximum = value; } get { return maximum; } } [FSA("Maximum")] [SerializeField] private bool maximum;
/// <summary>The maximum transform.localScale value.</summary>
public Vector3 MaximumScale { set { maximumScale = value; } get { return maximumScale; } } [FSA("MaximumScale")] [SerializeField] private Vector3 maximumScale = Vector3.one;
protected virtual void LateUpdate()
{
var oldScale = transform.localScale;
var newScale = oldScale;
//if (Independent == true)
{
if (minimum == true)
{
newScale.x = Mathf.Max(newScale.x, minimumScale.x);
newScale.y = Mathf.Max(newScale.y, minimumScale.y);
newScale.z = Mathf.Max(newScale.z, minimumScale.z);
}
if (maximum == true)
{
newScale.x = Mathf.Min(newScale.x, maximumScale.x);
newScale.y = Mathf.Min(newScale.y, maximumScale.y);
newScale.z = Mathf.Min(newScale.z, maximumScale.z);
}
}
/*
else
{
if (Minimum == true)
{
var best = 1.0f;
var found = false;
if (scale.x < MinimumScale.x)
{
var current = scale.x / MinimumScale.x;
found = true;
}
if (found == true)
{
scale *= best;
}
}
}
*/
if (Mathf.Approximately(oldScale.x, newScale.x) == false ||
Mathf.Approximately(oldScale.y, newScale.y) == false ||
Mathf.Approximately(oldScale.z, newScale.z) == false)
{
transform.localScale = newScale;
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Common.Editor
{
using TARGET = LeanConstrainScale;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanConstrainScale_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("minimum", "Should there be a minimum transform.localScale?");
if (Any(tgts, t => t.Minimum == true))
{
BeginIndent();
Draw("minimumScale", "Should there be a minimum transform.localScale?", "Scale");
EndIndent();
}
Draw("maximum", "Should there be a maximum transform.localScale?");
if (Any(tgts, t => t.Maximum == true))
{
BeginIndent();
Draw("maximumScale", "Should there be a maximum transform.localScale?", "Scale");
EndIndent();
}
}
}
}
#endif