36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using Lean.Common;
|
|
|
|
namespace Lean.Gui
|
|
{
|
|
/// <summary>This component marks the current GameObject as being high priority for selection.
|
|
/// This setting is used by the <b>LeanSelectionManager</b> when decided what to select.</summary>
|
|
[RequireComponent(typeof(Selectable))]
|
|
[HelpURL(LeanGui.HelpUrlPrefix + "LeanSelectionPriority")]
|
|
[AddComponentMenu(LeanGui.ComponentMenuPrefix + "Selection Priority")]
|
|
public class LeanSelectionPriority : MonoBehaviour
|
|
{
|
|
/// <summary>This allows you to set the priority of this GameObject among others when being automatically selected.</summary>
|
|
public float Priority { set { priority = value; } get { return priority; } } [SerializeField] private float priority = 100.0f;
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
namespace Lean.Gui.Editor
|
|
{
|
|
using TARGET = LeanSelectionPriority;
|
|
|
|
[UnityEditor.CanEditMultipleObjects]
|
|
[UnityEditor.CustomEditor(typeof(TARGET))]
|
|
public class LeanSelectionPriority_Editor : LeanEditor
|
|
{
|
|
protected override void OnInspector()
|
|
{
|
|
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
|
|
|
|
Draw("priority", "This allows you to set the priority of this GameObject among others when being automatically selected.");
|
|
}
|
|
}
|
|
}
|
|
#endif |