135 lines
4.4 KiB
C#
135 lines
4.4 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using Lean.Common;
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using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
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namespace Lean.Touch
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{
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/// <summary>This component allows you to get the pinch of all fingers.</summary>
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[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanMultiDirection")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Multi Direction")]
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public class LeanMultiDirection : MonoBehaviour
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{
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public enum CoordinateType
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{
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ScaledPixels,
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ScreenPixels,
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ScreenPercentage
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}
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[System.Serializable] public class FloatEvent : UnityEvent<float> {}
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/// <summary>The method used to find fingers to use with this component. See LeanFingerFilter documentation for more information.</summary>
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public LeanFingerFilter Use = new LeanFingerFilter(true);
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/// <summary>If there is no movement, ignore it?</summary>
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public bool IgnoreIfStatic { set { ignoreIfStatic = value; } get { return ignoreIfStatic; } } [FSA("IgnoreIfStatic")] [SerializeField] private bool ignoreIfStatic;
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/// <summary>The angle we want to detect movement along.
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/// 0 = Up.
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/// 90 = Right.
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/// 180 = Down.
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/// 270 = Left.</summary>
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public float Angle { set { angle = value; } get { return angle; } } [FSA("Angle")] [SerializeField] private float angle;
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/// <summary>Set delta to 0 if it goes negative?</summary>
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public bool OneWay { set { oneWay = value; } get { return oneWay; } } [FSA("OneWay")] [SerializeField] private bool oneWay;
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/// <summary>The coordinate space of the <b>OnDelta</b> values.</summary>
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public CoordinateType Coordinate { set { coordinate = value; } get { return coordinate; } } [FSA("Coordinate")] [SerializeField] private CoordinateType coordinate;
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/// <summary>The swipe delta will be multiplied by this value.</summary>
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public float Multiplier { set { multiplier = value; } get { return multiplier; } } [FSA("Multiplier")] [SerializeField] private float multiplier = 1.0f;
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/// <summary>This event is invoked when the requirements are met.
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/// Float = Position Delta based on your Coordinate setting.</summary>
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public FloatEvent OnDelta { get { if (onDelta == null) onDelta = new FloatEvent(); return onDelta; } } [SerializeField] private FloatEvent onDelta;
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually add a finger.</summary>
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public void AddFinger(LeanFinger finger)
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{
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Use.AddFinger(finger);
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}
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove a finger.</summary>
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public void RemoveFinger(LeanFinger finger)
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{
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Use.RemoveFinger(finger);
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}
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove all fingers.</summary>
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public void RemoveAllFingers()
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{
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Use.RemoveAllFingers();
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}
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#if UNITY_EDITOR
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protected virtual void Reset()
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{
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Use.UpdateRequiredSelectable(gameObject);
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}
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#endif
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protected virtual void Awake()
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{
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Use.UpdateRequiredSelectable(gameObject);
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}
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protected virtual void Update()
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{
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// Get fingers
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var fingers = Use.UpdateAndGetFingers();
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if (fingers.Count > 0 && onDelta != null)
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{
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var finalDelta = (Quaternion.Euler(0.0f, 0.0f, angle) * LeanGesture.GetScreenDelta(fingers)).y;
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switch (coordinate)
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{
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case CoordinateType.ScaledPixels: finalDelta *= LeanTouch.ScalingFactor; break;
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case CoordinateType.ScreenPercentage: finalDelta *= LeanTouch.ScreenFactor; break;
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}
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if (oneWay == true && finalDelta < 0.0f)
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{
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finalDelta = 0.0f;
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}
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finalDelta *= multiplier;
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onDelta.Invoke(finalDelta);
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}
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Touch.Editor
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{
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using TARGET = LeanMultiDirection;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanMultiDirection_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("Use");
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Draw("ignoreIfStatic", "If there is no pinching, ignore it?");
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Draw("angle", "The angle we want to detect movement along.\n\n0 = Up.\n90 = Right.\n180 = Down.\n270 = Left.");
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Draw("oneWay", "Set delta to 0 if it goes negative?");
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Separator();
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Draw("coordinate", "The coordinate space of the OnDelta values.");
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Draw("multiplier", "The delta will be multiplied by this value.");
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Separator();
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Draw("onDelta");
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}
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}
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}
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#endif |