227 lines
7.7 KiB
C#
227 lines
7.7 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using System.Collections.Generic;
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using Lean.Common;
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using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
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namespace Lean.Touch
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{
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/// <summary>This script calculates the multi-swipe event.
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/// A multi-swipe is where you swipe multiple fingers at the same time, and OnSwipe gets called when the first finger is released from the screen.</summary>
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[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanMultiSwipe")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Multi Swipe")]
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public class LeanMultiSwipe : MonoBehaviour
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{
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[System.Serializable] public class FingerListEvent : UnityEvent<List<LeanFinger>> {}
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[System.Serializable] public class Vector2Event : UnityEvent<Vector2> {}
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[System.Serializable] public class FloatEvent : UnityEvent<float> {}
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/// <summary>The method used to find fingers to use with this component. See LeanFingerFilter documentation for more information.</summary>
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public LeanFingerFilter Use = new LeanFingerFilter(true);
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/// <summary>Each finger touching the screen must have moved at least this distance for a multi swipe to be considered. This prevents the scenario where multiple fingers are touching, but only one swipes.</summary>
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public float ScaledDistanceThreshold { set { scaledDistanceThreshold = value; } get { return scaledDistanceThreshold; } } [FSA("ScaledDistanceThreshold")] [SerializeField] private float scaledDistanceThreshold = 50.0f;
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/// <summary>This allows you to set the maximum angle between parallel swiping fingers for the OnSwipeParallel event to be fired.</summary>
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public float ParallelAngleThreshold { set { parallelAngleThreshold = value; } get { return parallelAngleThreshold; } } [FSA("ParallelAngleThreshold")] [SerializeField] private float parallelAngleThreshold = 20.0f;
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/// <summary>This allows you to set the minimum pinch distance for the OnSwipeIn and OnSwipeOut events to be fired.</summary>
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public float PinchScaledDistanceThreshold { set { pinchScaledDistanceThreshold = value; } get { return pinchScaledDistanceThreshold; } } [FSA("PinchScaledDistanceThreshold")] [SerializeField] private float pinchScaledDistanceThreshold = 100.0f;
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// Called when a multi-swipe occurs
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public FingerListEvent OnFingers { get { if (onFingers == null) onFingers = new FingerListEvent(); return onFingers; } } [FSA("onSwipe")] [FSA("OnSwipe")] [SerializeField] private FingerListEvent onFingers;
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// Called when a multi-swipe occurs where each finger moves parallel to each other (Vector2 = ScaledDirection)
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public Vector2Event OnSwipeParallel { get { if (onSwipeParallel == null) onSwipeParallel = new Vector2Event(); return onSwipeParallel; } } [FSA("OnSwipeParallel")] [SerializeField] private Vector2Event onSwipeParallel;
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// Called when a multi-swipe occurs where each finger pinches in (Float = ScaledDistance)
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public FloatEvent OnSwipeIn { get { if (onSwipeIn == null) onSwipeIn = new FloatEvent(); return onSwipeIn; } } [FSA("OnSwipeIn")] [SerializeField] private FloatEvent onSwipeIn;
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// Called when a multi-swipe occurs where each finger pinches out (Float = ScaledDistance)
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public FloatEvent OnSwipeOut { get { if (onSwipeOut == null) onSwipeOut = new FloatEvent(); return onSwipeOut; } } [FSA("OnSwipeOut")] [SerializeField] private FloatEvent onSwipeOut;
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// Set to prevent multiple invocation
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private bool swiped;
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually add a finger.</summary>
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public void AddFinger(LeanFinger finger)
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{
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Use.AddFinger(finger);
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}
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove a finger.</summary>
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public void RemoveFinger(LeanFinger finger)
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{
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Use.RemoveFinger(finger);
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}
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove all fingers.</summary>
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public void RemoveAllFingers()
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{
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Use.RemoveAllFingers();
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}
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#if UNITY_EDITOR
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protected virtual void Reset()
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{
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Use.UpdateRequiredSelectable(gameObject);
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}
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#endif
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protected virtual void Awake()
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{
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Use.UpdateRequiredSelectable(gameObject);
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}
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protected virtual void Update()
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{
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// Get all valid fingers for swipe
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var fingers = Use.UpdateAndGetFingers();
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if (fingers.Count > 0)
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{
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if (swiped == false)
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{
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for (var i = fingers.Count - 1; i >= 0; i--)
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{
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var finger = fingers[i];
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if (finger.Swipe == true)
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{
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FingerSwipe(fingers, finger);
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break;
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}
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}
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}
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}
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else
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{
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swiped = false;
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}
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}
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private void FingerSwipe(List<LeanFinger> fingers, LeanFinger swipedFinger)
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{
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var scaledDelta = swipedFinger.SwipeScaledDelta;
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var isParallel = true;
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swiped = true;
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// Go through all fingers
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for (var i = fingers.Count - 1; i >= 0; i--)
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{
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var finger = fingers[i];
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// If it's too old to swipe, skip
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if (finger.Age > LeanTouch.CurrentTapThreshold)
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{
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return;
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}
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// If it didn't move far enough to swipe, skip
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if (finger.SwipeScaledDelta.magnitude < scaledDistanceThreshold)
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{
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return;
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}
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// If the finger didn't move parallel the others, make the OnSwipeParallel event ineligible
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if (finger != swipedFinger)
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{
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var angle = Vector2.Angle(scaledDelta, finger.SwipeScaledDelta);
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if (angle > parallelAngleThreshold)
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{
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isParallel = false;
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}
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}
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}
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if (onFingers != null)
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{
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onFingers.Invoke(fingers);
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}
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if (fingers.Count > 1)
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{
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var centerA = LeanGesture.GetStartScreenCenter(fingers);
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var centerB = LeanGesture.GetScreenCenter(fingers);
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if (onSwipeParallel != null && isParallel == true)
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{
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var delta = centerA - centerB;
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onSwipeParallel.Invoke(delta * LeanTouch.ScalingFactor);
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}
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else
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{
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var pinch = LeanGesture.GetScaledDistance(fingers, centerB) - LeanGesture.GetStartScaledDistance(fingers, centerA);
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if (onSwipeIn != null && pinch <= -pinchScaledDistanceThreshold)
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{
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onSwipeIn.Invoke(-pinch);
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}
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if (onSwipeOut != null && pinch >= pinchScaledDistanceThreshold)
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{
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onSwipeOut.Invoke(pinch);
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}
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}
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}
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Touch.Editor
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{
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using TARGET = LeanMultiSwipe;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET), true)]
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public class LeanMultiSwipe_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("Use");
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Separator();
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Draw("scaledDistanceThreshold", "Each finger touching the screen must have moved at least this distance for a multi swipe to be considered. This prevents the scenario where multiple fingers are touching, but only one swipes.");
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Draw("parallelAngleThreshold", "This allows you to set the maximum angle between parallel swiping fingers for the OnSwipeParallel event to be fired.");
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Draw("pinchScaledDistanceThreshold", "This allows you to set the minimum pinch distance for the OnSwipeIn and OnSwipeOut events to be fired.");
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Separator();
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var usedA = Any(tgts, t => t.OnFingers.GetPersistentEventCount() > 0);
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var usedB = Any(tgts, t => t.OnSwipeParallel.GetPersistentEventCount() > 0);
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var usedC = Any(tgts, t => t.OnSwipeIn.GetPersistentEventCount() > 0);
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var usedD = Any(tgts, t => t.OnSwipeOut.GetPersistentEventCount() > 0);
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var showUnusedEvents = DrawFoldout("Show Unused Events", "Show all events?");
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if (usedA == true || showUnusedEvents == true)
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{
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Draw("onFingers");
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}
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if (usedB == true || showUnusedEvents == true)
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{
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Draw("onSwipeParallel");
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}
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if (usedC == true || showUnusedEvents == true)
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{
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Draw("onSwipeIn");
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}
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if (usedD == true || showUnusedEvents == true)
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{
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Draw("onSwipeOut");
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}
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}
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}
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}
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#endif |