141 lines
4.3 KiB
C#
141 lines
4.3 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using System.Collections.Generic;
|
|
using Lean.Common;
|
|
|
|
namespace Lean.Touch
|
|
{
|
|
/// <summary>This component allows you to detect when a specific amount of fingers stop touching the screen.</summary>
|
|
[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanMultiUp")]
|
|
[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Multi Up")]
|
|
public class LeanMultiUp : MonoBehaviour
|
|
{
|
|
[System.Serializable] public class LeanFingerEvent : UnityEvent<LeanFinger> {}
|
|
[System.Serializable] public class Vector3Event : UnityEvent<Vector3> {}
|
|
[System.Serializable] public class Vector2Event : UnityEvent<Vector2> {}
|
|
|
|
/// <summary>The method used to find fingers to use with this component. See LeanFingerFilter documentation for more information.</summary>
|
|
public LeanFingerFilter Use = new LeanFingerFilter(true);
|
|
|
|
/// <summary>This event will be called if the above conditions are met when your finger stops touching the screen.</summary>
|
|
public LeanFingerEvent OnFinger { get { if (onFinger == null) onFinger = new LeanFingerEvent(); return onFinger; } } [SerializeField] private LeanFingerEvent onFinger;
|
|
|
|
/// <summary>The method used to find world coordinates from a finger. See LeanScreenDepth documentation for more information.</summary>
|
|
public LeanScreenDepth ScreenDepth = new LeanScreenDepth(LeanScreenDepth.ConversionType.DepthIntercept);
|
|
|
|
/// <summary>This event will be called if the above conditions are met when your finger stops touching the screen.
|
|
/// Vector3 = Finger position in world space.</summary>
|
|
public Vector3Event OnWorld { get { if (onWorld == null) onWorld = new Vector3Event(); return onWorld; } } [SerializeField] private Vector3Event onWorld;
|
|
|
|
/// <summary>This event will be called if the above conditions are met when your finger stops touching the screen.
|
|
/// Vector2 = Finger position in screen space.</summary>
|
|
public Vector2Event OnScreen { get { if (onScreen == null) onScreen = new Vector2Event(); return onScreen; } } [SerializeField] private Vector2Event onScreen;
|
|
|
|
[System.NonSerialized]
|
|
private List<LeanFinger> fingers = new List<LeanFinger>();
|
|
|
|
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually add a finger.</summary>
|
|
public void AddFinger(LeanFinger finger)
|
|
{
|
|
Use.AddFinger(finger);
|
|
}
|
|
|
|
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove a finger.</summary>
|
|
public void RemoveFinger(LeanFinger finger)
|
|
{
|
|
Use.RemoveFinger(finger);
|
|
}
|
|
|
|
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove all fingers.</summary>
|
|
public void RemoveAllFingers()
|
|
{
|
|
Use.RemoveAllFingers();
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
protected virtual void Reset()
|
|
{
|
|
Use.UpdateRequiredSelectable(gameObject);
|
|
}
|
|
#endif
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
Use.UpdateRequiredSelectable(gameObject);
|
|
}
|
|
|
|
protected virtual void Update()
|
|
{
|
|
// Get fingers
|
|
var fingers = Use.UpdateAndGetFingers();
|
|
|
|
foreach (var finger in fingers)
|
|
{
|
|
if (finger.Up == true)
|
|
{
|
|
if (onFinger != null)
|
|
{
|
|
onFinger.Invoke(finger);
|
|
}
|
|
|
|
if (onWorld != null)
|
|
{
|
|
var position = ScreenDepth.Convert(finger.StartScreenPosition, gameObject);
|
|
|
|
onWorld.Invoke(position);
|
|
}
|
|
|
|
if (onScreen != null)
|
|
{
|
|
onScreen.Invoke(finger.ScreenPosition);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
namespace Lean.Touch.Editor
|
|
{
|
|
using TARGET = LeanMultiUp;
|
|
|
|
[UnityEditor.CanEditMultipleObjects]
|
|
[UnityEditor.CustomEditor(typeof(TARGET))]
|
|
public class LeanMultiUp_Editor : LeanEditor
|
|
{
|
|
private bool showUnusedEvents;
|
|
|
|
protected override void OnInspector()
|
|
{
|
|
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
|
|
|
|
Draw("Use");
|
|
|
|
Separator();
|
|
|
|
var usedA = Any(tgts, t => t.OnFinger.GetPersistentEventCount() > 0);
|
|
var usedB = Any(tgts, t => t.OnWorld.GetPersistentEventCount() > 0);
|
|
var usedC = Any(tgts, t => t.OnScreen.GetPersistentEventCount() > 0);
|
|
|
|
var showUnusedEvents = DrawFoldout("Show Unused Events", "Show all events?");
|
|
|
|
if (usedA == true || showUnusedEvents == true)
|
|
{
|
|
Draw("onFinger");
|
|
}
|
|
|
|
if (usedB == true || showUnusedEvents == true)
|
|
{
|
|
Draw("ScreenDepth");
|
|
Draw("onWorld");
|
|
}
|
|
|
|
if (usedC == true || showUnusedEvents == true)
|
|
{
|
|
Draw("onScreen");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif |