SamsonGame/Assets/Sources/Lean/Transition/Scripts/LeanMethod.cs

478 lines
12 KiB
C#

using UnityEngine;
using Lean.Common;
using System.Collections.Generic;
namespace Lean.Transition
{
/// <summary>This is the base class for all transition methods.</summary>
public abstract class LeanMethod : MonoBehaviour
{
public abstract void Register();
[ContextMenu("Begin This Transition")]
public void BeginThisTransition()
{
LeanTransition.RequireSubmitted();
LeanTransition.CurrentAliases.Clear();
Register();
LeanTransition.Submit();
}
[ContextMenu("Begin All Transitions")]
public void BeginAllTransitions()
{
LeanTransition.CurrentAliases.Clear();
LeanTransition.BeginAllTransitions(transform);
}
/// <summary>This will take the input linear 0..1 value, and return a transformed version based on the specified easing function.</summary>
public static float Smooth(LeanEase ease, float x)
{
switch (ease)
{
case LeanEase.Smooth:
{
x = x * x * (3.0f - 2.0f * x);
}
break;
case LeanEase.Accelerate:
{
x *= x;
}
break;
case LeanEase.Decelerate:
{
x = 1.0f - x;
x *= x;
x = 1.0f - x;
}
break;
case LeanEase.Elastic:
{
var angle = x * Mathf.PI * 4.0f;
var weightA = 1.0f - Mathf.Pow(x, 0.125f);
var weightB = 1.0f - Mathf.Pow(1.0f - x, 8.0f);
x = Mathf.LerpUnclamped(0.0f, 1.0f - Mathf.Cos(angle) * weightA, weightB);
}
break;
case LeanEase.Back:
{
x = 1.0f - x;
x = x * x * x - x * Mathf.Sin(x * Mathf.PI);
x = 1.0f - x;
}
break;
case LeanEase.Bounce:
{
if (x < (4f/11f))
{
x = (121f/16f) * x * x;
}
else if (x < (8f/11f))
{
x = (121f/16f) * (x - (6f/11f)) * (x - (6f/11f)) + 0.75f;
}
else if (x < (10f/11f))
{
x = (121f/16f) * (x - (9f/11f)) * (x - (9f/11f)) + (15f/16f);
}
else
{
x = (121f/16f) * (x - (21f/22f)) * (x - (21f/22f)) + (63f/64f);
}
}
break;
case LeanEase.SineIn: return 1 - Mathf.Cos((x * Mathf.PI) / 2.0f);
case LeanEase.SineOut: return Mathf.Sin((x * Mathf.PI) / 2.0f);
case LeanEase.SineInOut: return -(Mathf.Cos(Mathf.PI * x) - 1.0f) / 2.0f;
case LeanEase.QuadIn: return SmoothQuad(x);
case LeanEase.QuadOut: return 1 - SmoothQuad(1 - x);
case LeanEase.QuadInOut: return x < 0.5f ? SmoothQuad(x * 2) / 2 : 1 - SmoothQuad(2 - x * 2) / 2;
case LeanEase.CubicIn: return SmoothCubic(x);
case LeanEase.CubicOut: return 1 - SmoothCubic(1 - x);
case LeanEase.CubicInOut: return x < 0.5f ? SmoothCubic(x * 2) / 2 : 1 - SmoothCubic(2 - x * 2) / 2;
case LeanEase.QuartIn: return SmoothQuart(x);
case LeanEase.QuartOut: return 1 - SmoothQuart(1 - x);
case LeanEase.QuartInOut: return x < 0.5f ? SmoothQuart(x * 2) / 2 : 1 - SmoothQuart(2 - x * 2) / 2;
case LeanEase.QuintIn: return SmoothQuint(x);
case LeanEase.QuintOut: return 1 - SmoothQuint(1 - x);
case LeanEase.QuintInOut: return x < 0.5f ? SmoothQuint(x * 2) / 2 : 1 - SmoothQuint(2 - x * 2) / 2;
case LeanEase.ExpoIn: return SmoothExpo(x);
case LeanEase.ExpoOut: return 1 - SmoothExpo(1 - x);
case LeanEase.ExpoInOut: return x < 0.5f ? SmoothExpo(x * 2) / 2 : 1 - SmoothExpo(2 - x * 2) / 2;
case LeanEase.CircIn: return SmoothCirc(x);
case LeanEase.CircOut: return 1 - SmoothCirc(1 - x);
case LeanEase.CircInOut: return x < 0.5f ? SmoothCirc(x * 2) / 2 : 1 - SmoothCirc(2 - x * 2) / 2;
case LeanEase.BackIn: return SmoothBack(x);
case LeanEase.BackOut: return 1 - SmoothBack(1 - x);
case LeanEase.BackInOut: return x < 0.5f ? SmoothBack(x * 2) / 2 : 1 - SmoothBack(2 - x * 2) / 2;
case LeanEase.ElasticIn: return SmoothElastic(x);
case LeanEase.ElasticOut: return 1 - SmoothElastic(1 - x);
case LeanEase.ElasticInOut: return x < 0.5f ? SmoothElastic(x * 2) / 2 : 1 - SmoothElastic(2 - x * 2) / 2;
case LeanEase.BounceIn: return 1 - SmoothBounce(1 - x);
case LeanEase.BounceOut: return SmoothBounce(x);
case LeanEase.BounceInOut: return x < 0.5f ? 0.5f - SmoothBounce(1 - x * 2) / 2 : 0.5f + SmoothBounce(x * 2 - 1) / 2;
}
return x;
}
private static float SmoothQuad(float x)
{
return x * x;
}
private static float SmoothCubic(float x)
{
return x * x * x;
}
private static float SmoothQuart(float x)
{
return x * x * x * x;
}
private static float SmoothQuint(float x)
{
return x * x * x * x * x;
}
private static float SmoothExpo(float x)
{
return x == 0.0f ? 0.0f : Mathf.Pow(2.0f, 10.0f * x - 10.0f);
}
private static float SmoothCirc(float x)
{
return 1.0f - Mathf.Sqrt(1.0f - Mathf.Pow(x, 2.0f));
}
private static float SmoothBack(float x)
{
return 2.70158f * x * x * x - 1.70158f * x * x;
}
private static float SmoothElastic(float x)
{
return x == 0.0f ? 0.0f : x == 1.0f ? 1.0f : -Mathf.Pow(2.0f, 10.0f * x - 10.0f) * Mathf.Sin((x * 10.0f - 10.75f) * ((2.0f * Mathf.PI) / 3.0f));
}
private static float SmoothBounce(float x)
{
if (x < (4f/11f))
{
return (121f/16f) * x * x;
}
else if (x < (8f/11f))
{
return (121f/16f) * (x - (6f/11f)) * (x - (6f/11f)) + 0.75f;
}
else if (x < (10f/11f))
{
return (121f/16f) * (x - (9f/11f)) * (x - (9f/11f)) + (15f/16f);
}
else
{
return (121f/16f) * (x - (21f/22f)) * (x - (21f/22f)) + (63f/64f);
}
}
}
public abstract class LeanMethodWithState : LeanMethod
{
/// <summary>Each time this transition method registers a new state, it will be stored here.</summary>
public LeanState PreviousState;
}
public abstract class LeanMethodWithStateAndTarget : LeanMethodWithState
{
public abstract System.Type GetTargetType();
[UnityEngine.Serialization.FormerlySerializedAs("Data.TargetAlias")]
public string Alias;
/// <summary>This allows you to get the current <b>Target</b> value, or an aliased override.</summary>
public T GetAliasedTarget<T>(T current)
where T : Object
{
if (string.IsNullOrEmpty(Alias) == false)
{
var target = default(Object);
if (LeanTransition.CurrentAliases.TryGetValue(Alias, out target) == true)
{
if (target is T)
{
return (T)target;
}
else if (target is GameObject)
{
var gameObject = (GameObject)target;
return gameObject.GetComponent(typeof(T)) as T;
}
}
}
return current;
}
}
}
#if UNITY_EDITOR
namespace Lean.Transition.Editor
{
using UnityEditor;
using TARGET = LeanMethod;
[CanEditMultipleObjects]
[CustomEditor(typeof(TARGET), true)]
public class LeanMethod_Editor : LeanEditor
{
private static List<LeanMethod> tempMethods = new List<LeanMethod>();
private bool IsLast
{
get
{
var tgt = (LeanMethod)target;
tgt.GetComponents(tempMethods);
return tempMethods.IndexOf(tgt) == tempMethods.Count - 1;
}
}
private void DrawTargetAlias(SerializedProperty sTarget, SerializedProperty sAlias, System.Reflection.FieldInfo data)
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Separator();
var rect = Reserve();
var rectF = rect; rectF.xMin += EditorGUIUtility.labelWidth - 50; rectF.width = 48;
var rectM = rect; rectM.xMin += EditorGUIUtility.labelWidth;
var rectL = rectM; rectL.xMax -= rectL.width / 2 + 1;
var rectR = rectM; rectR.xMin += rectR.width / 2 + 1;
if (data != null)
{
var state = data.GetValue(tgt) as LeanState;
if (state != null && state.CanFill > -1)
{
var rectC = rectM; rectC.width = 28; rectC.x -= 30;
BeginDisabled(state.CanFill == 0);
if (GUI.Button(rectC, new GUIContent("fill", "Copy the current value from the Target into this component?"), EditorStyles.miniButton) == true)
{
state.Fill();
}
EndDisabled();
}
}
var setTarget = sTarget.objectReferenceValue != null;
var setAlias = string.IsNullOrEmpty(sAlias.stringValue) == false;
var setCount = (setTarget ? 1 : 0) + (setAlias ? 1 : 0);
if (setCount == 0 || setCount == 2)
{
EditorGUI.LabelField(rect, new GUIContent("Target : Alias", "Target = The component or object that will be modified by this transition\n\nAlias = If this transition is on a prefab, this allows you to give a name to the component or object that will be modified by this transition."));
}
else if (setTarget == true)
{
EditorGUI.LabelField(rect, new GUIContent("Target", "The component or object that will be modified by this transition"));
}
else
{
EditorGUI.LabelField(rect, new GUIContent("Alias", "If this transition is on a prefab, this allows you to give a name to the component or object that will be modified by this transition."));
}
BeginError(setCount == 0 || setCount == 2);
if (setCount == 0 || setCount == 2)
{
EditorGUI.PropertyField(rectL, sTarget, GUIContent.none);
EditorGUI.PropertyField(rectR, sAlias, GUIContent.none);
}
else if (setTarget == true)
{
EditorGUI.PropertyField(rectM, sTarget, GUIContent.none);
}
else
{
EditorGUI.PropertyField(rectM, sAlias, GUIContent.none);
}
EndError();
if (setAlias == true)
{
var methodST = (LeanMethodWithStateAndTarget)tgt;
var expectedType = methodST.GetTargetType();
var expectedAlias = sAlias.stringValue;
foreach (var method in tgt.GetComponents<LeanMethodWithStateAndTarget>())
{
var methodTargetType = method.GetTargetType();
if (methodTargetType != expectedType)
{
if (method.Alias == expectedAlias)
{
if (methodTargetType.IsSubclassOf(typeof(Component)) == true && expectedType.IsSubclassOf(typeof(Component)) == true)
{
continue;
}
Error("This alias is used by multiple transitions. This only works if they all transition the same type (e.g. Transform.localPosition & Transform.localScale both transition Transform).");
break;
}
}
}
}
}
private void DrawAutoFill(TARGET tgt, System.Reflection.FieldInfo data)
{
var state = data.GetValue(tgt) as LeanState;
if (state != null && state.CanFill > -1)
{
var rect = Reserve();
BeginDisabled(state.CanFill == 0);
if (GUI.Button(rect, new GUIContent("auto fill", "Copy the current value from the scene into this component?"), EditorStyles.miniButton) == true)
{
state.Fill();
}
EndDisabled();
}
}
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
var dataProperty = serializedObject.FindProperty("Data");
if (dataProperty != null)
{
var sTarget = serializedObject.FindProperty("Data.Target");
var sAlias = serializedObject.FindProperty("Alias");
var data = tgt.GetType().GetField("Data");
Draw("Data.Duration", "The transition will complete after this many seconds.");
if (sTarget != null && sAlias != null)
{
DrawTargetAlias(sTarget, sAlias, data);
}
dataProperty.NextVisible(true);
while (true)
{
if (dataProperty.name != "Duration" && dataProperty.name != "Target" && dataProperty.name != "TargetAlias")
{
if (dataProperty.propertyType == SerializedPropertyType.Quaternion)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = dataProperty.hasMultipleDifferentValues;
var eulerAngles = EditorGUILayout.Vector3Field(new GUIContent(dataProperty.displayName, dataProperty.tooltip), dataProperty.quaternionValue.eulerAngles);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck() == true)
{
dataProperty.quaternionValue = Quaternion.Euler(eulerAngles);
}
}
else
{
EditorGUILayout.PropertyField(dataProperty);
}
}
if (dataProperty.NextVisible(false) == false)
{
break;
}
}
if (sTarget == null && data != null)
{
DrawAutoFill(tgt, data);
}
}
else
{
var property = serializedObject.GetIterator(); property.NextVisible(true);
while (property.NextVisible(false) == true)
{
if (property.name == "Target")
{
BeginError(property.objectReferenceValue == null);
EditorGUILayout.PropertyField(property);
EndError();
}
else
{
EditorGUILayout.PropertyField(property);
}
}
}
if (tgt is Method.LeanJoin || tgt is Method.LeanJoinDelay || tgt is Method.LeanJoinInsert)
{
if (IsLast == true)
{
Error("This is a JOIN transition, but you have no transition after this component.");
}
}
}
}
}
#endif