SamsonGame/Assets/Sources/unity-ui-extensions-master/Editor/NonDrawingGraphicEditor.cs

21 lines
682 B
C#

/// Credit Slipp Douglas Thompson
/// Sourced from - https://gist.github.com/capnslipp/349c18283f2fea316369
///
using UnityEditor;
using UnityEditor.UI;
namespace UnityEngine.UI.Extensions
{
[CanEditMultipleObjects, CustomEditor(typeof(NonDrawingGraphic), false)]
public class NonDrawingGraphicEditor : GraphicEditor
{
public override void OnInspectorGUI()
{
base.serializedObject.Update();
EditorGUILayout.PropertyField(base.m_Script, new GUILayoutOption[0]);
// skipping AppearanceControlsGUI
base.RaycastControlsGUI();
base.serializedObject.ApplyModifiedProperties();
}
}
}