SamsonGame/Assets/Sources/unity-ui-extensions-master/Editor/uGUITools.cs

136 lines
4.9 KiB
C#

/// Credit Senshi
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/ (uGUITools link)
using UnityEditor;
namespace UnityEngine.UI.Extensions
{
public static class uGUITools
{
[MenuItem("uGUI/Anchors to Corners %[")]
static void AnchorsToCorners()
{
if (Selection.transforms == null || Selection.transforms.Length == 0)
{
return;
}
Undo.IncrementCurrentGroup();
Undo.SetCurrentGroupName("AnchorsToCorners");
var undoGroup = Undo.GetCurrentGroup();
foreach (Transform transform in Selection.transforms)
{
RectTransform t = transform as RectTransform;
Undo.RecordObject( t, "AnchorsToCorners" );
RectTransform pt = Selection.activeTransform.parent as RectTransform;
if (t == null || pt == null) return;
Vector2 newAnchorsMin = new Vector2(t.anchorMin.x + t.offsetMin.x / pt.rect.width,
t.anchorMin.y + t.offsetMin.y / pt.rect.height);
Vector2 newAnchorsMax = new Vector2(t.anchorMax.x + t.offsetMax.x / pt.rect.width,
t.anchorMax.y + t.offsetMax.y / pt.rect.height);
t.anchorMin = newAnchorsMin;
t.anchorMax = newAnchorsMax;
t.offsetMin = t.offsetMax = new Vector2(0, 0);
}
Undo.CollapseUndoOperations(undoGroup);
}
[MenuItem("uGUI/Corners to Anchors %]")]
static void CornersToAnchors()
{
if (Selection.transforms == null || Selection.transforms.Length == 0)
{
return;
}
Undo.IncrementCurrentGroup();
Undo.SetCurrentGroupName("CornersToAnchors");
var undoGroup = Undo.GetCurrentGroup();
foreach (Transform transform in Selection.transforms)
{
RectTransform t = transform as RectTransform;
Undo.RecordObject( t, "CornersToAnchors" );
if (t == null) return;
t.offsetMin = t.offsetMax = new Vector2(0, 0);
}
Undo.CollapseUndoOperations(undoGroup);
}
[MenuItem("uGUI/Mirror Horizontally Around Anchors %;")]
static void MirrorHorizontallyAnchors()
{
MirrorHorizontally(false);
}
[MenuItem("uGUI/Mirror Horizontally Around Parent Center %:")]
static void MirrorHorizontallyParent()
{
MirrorHorizontally(true);
}
static void MirrorHorizontally(bool mirrorAnchors)
{
foreach (Transform transform in Selection.transforms)
{
RectTransform t = transform as RectTransform;
RectTransform pt = Selection.activeTransform.parent as RectTransform;
if (t == null || pt == null) return;
if (mirrorAnchors)
{
Vector2 oldAnchorMin = t.anchorMin;
t.anchorMin = new Vector2(1 - t.anchorMax.x, t.anchorMin.y);
t.anchorMax = new Vector2(1 - oldAnchorMin.x, t.anchorMax.y);
}
Vector2 oldOffsetMin = t.offsetMin;
t.offsetMin = new Vector2(-t.offsetMax.x, t.offsetMin.y);
t.offsetMax = new Vector2(-oldOffsetMin.x, t.offsetMax.y);
t.localScale = new Vector3(-t.localScale.x, t.localScale.y, t.localScale.z);
}
}
[MenuItem("uGUI/Mirror Vertically Around Anchors %'")]
static void MirrorVerticallyAnchors()
{
MirrorVertically(false);
}
[MenuItem("uGUI/Mirror Vertically Around Parent Center %\"")]
static void MirrorVerticallyParent()
{
MirrorVertically(true);
}
static void MirrorVertically(bool mirrorAnchors)
{
foreach (Transform transform in Selection.transforms)
{
RectTransform t = transform as RectTransform;
RectTransform pt = Selection.activeTransform.parent as RectTransform;
if (t == null || pt == null) return;
if (mirrorAnchors)
{
Vector2 oldAnchorMin = t.anchorMin;
t.anchorMin = new Vector2(t.anchorMin.x, 1 - t.anchorMax.y);
t.anchorMax = new Vector2(t.anchorMax.x, 1 - oldAnchorMin.y);
}
Vector2 oldOffsetMin = t.offsetMin;
t.offsetMin = new Vector2(t.offsetMin.x, -t.offsetMax.y);
t.offsetMax = new Vector2(t.offsetMax.x, -oldOffsetMin.y);
t.localScale = new Vector3(t.localScale.x, -t.localScale.y, t.localScale.z);
}
}
}
}