SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/Controls/StepperSide.cs

103 lines
2.6 KiB
C#

/// Credit David Gileadi
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(Selectable))]
public class StepperSide :
UIBehaviour,
IPointerClickHandler,
ISubmitHandler,
IPointerEnterHandler, IPointerExitHandler,
IPointerDownHandler, IPointerUpHandler,
ISelectHandler, IDeselectHandler
{
Selectable button { get { return GetComponent<Selectable>(); } }
Stepper stepper { get { return GetComponentInParent<Stepper>(); } }
bool leftmost { get { return button == stepper.sides[0]; } }
internal Sprite cutSprite;
protected StepperSide()
{ }
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
Press();
AdjustSprite(false);
}
public virtual void OnSubmit(BaseEventData eventData)
{
Press();
AdjustSprite(true);
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnPointerExit(PointerEventData eventData)
{
AdjustSprite(true);
}
public virtual void OnPointerDown(PointerEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnPointerUp(PointerEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnSelect(BaseEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnDeselect(BaseEventData eventData)
{
AdjustSprite(true);
}
private void Press()
{
if (!button.IsActive() || !button.IsInteractable())
return;
if (leftmost)
{
stepper.StepDown();
}
else
{
stepper.StepUp();
}
}
private void AdjustSprite(bool restore)
{
var image = button.image;
if (!image || image.overrideSprite == cutSprite)
return;
if (restore)
image.overrideSprite = cutSprite;
else
image.overrideSprite = Stepper.CutSprite(image.overrideSprite, leftmost);
}
}
}