SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/Effects/CurlyUI/CUIImage.cs

165 lines
5.5 KiB
C#

/// Credit Titinious (https://github.com/Titinious)
/// Sourced from - https://github.com/Titinious/CurlyUI
using System.Collections.Generic;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(Image))]
[AddComponentMenu("UI/Effects/Extensions/Curly UI Image")]
public class CUIImage : CUIGraphic
{
#region Nature
public static int SlicedImageCornerRefVertexIdx = 2;
public static int FilledImageCornerRefVertexIdx = 0;
/// <summary>
/// For sliced and filled image only.
/// </summary>
/// <param name="_type"></param>
/// <returns></returns>
public static int ImageTypeCornerRefVertexIdx(Image.Type _type)
{
if (_type == Image.Type.Sliced)
{
return SlicedImageCornerRefVertexIdx;
}
else
{
return FilledImageCornerRefVertexIdx;
}
}
#endregion
#region Description
[Tooltip("For changing the size of the corner for tiled or sliced Image")]
[HideInInspector]
[SerializeField]
public Vector2 cornerPosRatio = Vector2.one * -1; // -1 means unset value
[HideInInspector]
[SerializeField]
protected Vector2 oriCornerPosRatio = Vector2.one * -1;
public Vector2 OriCornerPosRatio
{
get
{
return oriCornerPosRatio;
}
}
#endregion
public Image UIImage
{
get
{
return (Image)uiGraphic;
}
}
#region Configurations
public override void ReportSet()
{
if (uiGraphic == null)
uiGraphic = GetComponent<Image>();
base.ReportSet();
}
protected override void modifyVertices(List<UIVertex> _verts)
{
if (!IsActive())
return;
if (UIImage.type == Image.Type.Filled)
{
Debug.LogWarning("Might not work well Radial Filled at the moment!");
}
else if (UIImage.type == Image.Type.Sliced || UIImage.type == Image.Type.Tiled)
{
// setting the starting cornerRatio
if (cornerPosRatio == Vector2.one * -1)
{
cornerPosRatio = _verts[ImageTypeCornerRefVertexIdx(UIImage.type)].position;
cornerPosRatio.x = (cornerPosRatio.x + rectTrans.pivot.x * rectTrans.rect.width) / rectTrans.rect.width;
cornerPosRatio.y = (cornerPosRatio.y + rectTrans.pivot.y * rectTrans.rect.height) / rectTrans.rect.height;
oriCornerPosRatio = cornerPosRatio;
}
// constraing the corner ratio
if (cornerPosRatio.x < 0)
{
cornerPosRatio.x = 0;
}
if (cornerPosRatio.x >= 0.5f)
{
cornerPosRatio.x = 0.5f;
}
if (cornerPosRatio.y < 0)
{
cornerPosRatio.y = 0;
}
if (cornerPosRatio.y >= 0.5f)
{
cornerPosRatio.y = 0.5f;
}
for (int index = 0; index < _verts.Count; index++)
{
var uiVertex = _verts[index];
// finding the horizontal ratio position (0.0 - 1.0) of a vertex
float horRatio = (uiVertex.position.x + rectTrans.rect.width * rectTrans.pivot.x) / rectTrans.rect.width;
float verRatio = (uiVertex.position.y + rectTrans.rect.height * rectTrans.pivot.y) / rectTrans.rect.height;
if (horRatio < oriCornerPosRatio.x)
{
horRatio = Mathf.Lerp(0, cornerPosRatio.x, horRatio / oriCornerPosRatio.x);
}
else if (horRatio > 1 - oriCornerPosRatio.x)
{
horRatio = Mathf.Lerp(1 - cornerPosRatio.x, 1, (horRatio - (1 - oriCornerPosRatio.x)) / oriCornerPosRatio.x);
}
else
{
horRatio = Mathf.Lerp(cornerPosRatio.x, 1 - cornerPosRatio.x, (horRatio - oriCornerPosRatio.x) / (1 - oriCornerPosRatio.x * 2));
}
if (verRatio < oriCornerPosRatio.y)
{
verRatio = Mathf.Lerp(0, cornerPosRatio.y, verRatio / oriCornerPosRatio.y);
}
else if (verRatio > 1 - oriCornerPosRatio.y)
{
verRatio = Mathf.Lerp(1 - cornerPosRatio.y, 1, (verRatio - (1 - oriCornerPosRatio.y)) / oriCornerPosRatio.y);
}
else
{
verRatio = Mathf.Lerp(cornerPosRatio.y, 1 - cornerPosRatio.y, (verRatio - oriCornerPosRatio.y) / (1 - oriCornerPosRatio.y * 2));
}
uiVertex.position.x = horRatio * rectTrans.rect.width - rectTrans.rect.width * rectTrans.pivot.x;
uiVertex.position.y = verRatio * rectTrans.rect.height - rectTrans.rect.height * rectTrans.pivot.y;
//uiVertex.position.z = pos.z;
_verts[index] = uiVertex;
}
}
base.modifyVertices(_verts);
}
#endregion
}
}