SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/ToolTips/TooltipTrigger.cs

109 lines
3.9 KiB
C#

using System.Collections;
///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com
///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(RectTransform))]
[AddComponentMenu("UI/Extensions/Tooltip/Tooltip Trigger")]
public class TooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
{
[TextAreaAttribute]
public string text;
public enum TooltipPositioningType {
mousePosition,
mousePositionAndFollow,
transformPosition
}
[Tooltip("Defines where the tooltip will be placed and how that placement will occur. Transform position will always be used if this element wasn't selected via mouse")]
public TooltipPositioningType tooltipPositioningType = TooltipPositioningType.mousePosition;
/// <summary>
/// This info is needed to make sure we make the necessary translations if the tooltip and this trigger are children of different space canvases
/// </summary>
private bool isChildOfOverlayCanvas = false;
private bool hovered = false;
public Vector3 offset;
void Start() {
//attempt to check if our canvas is overlay or not and check our "is overlay" accordingly
Canvas ourCanvas = GetComponentInParent<Canvas>();
if (ourCanvas && ourCanvas.renderMode == RenderMode.ScreenSpaceOverlay) {
isChildOfOverlayCanvas = true;
}
}
/// <summary>
/// Checks if the tooltip and the transform this trigger is attached to are children of differently-spaced Canvases
/// </summary>
public bool WorldToScreenIsRequired
{
get
{
return (isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceCamera) ||
(!isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceOverlay);
}
}
public void OnPointerEnter(PointerEventData eventData)
{
switch (tooltipPositioningType) {
case TooltipPositioningType.mousePosition:
StartHover(Input.mousePosition + offset, true);
break;
case TooltipPositioningType.mousePositionAndFollow:
StartHover(Input.mousePosition + offset, true);
hovered = true;
StartCoroutine(HoveredMouseFollowingLoop());
break;
case TooltipPositioningType.transformPosition:
StartHover((WorldToScreenIsRequired ?
ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) :
transform.position) + offset, true);
break;
}
}
IEnumerator HoveredMouseFollowingLoop() {
while (hovered) {
StartHover(Input.mousePosition + offset);
yield return null;
}
}
public void OnSelect(BaseEventData eventData)
{
StartHover((WorldToScreenIsRequired ?
ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) :
transform.position) + offset, true);
}
public void OnPointerExit(PointerEventData eventData)
{
StopHover();
}
public void OnDeselect(BaseEventData eventData)
{
StopHover();
}
void StartHover(Vector3 position, bool shouldCanvasUpdate = false)
{
ToolTip.Instance.SetTooltip(text, position, shouldCanvasUpdate);
}
void StopHover()
{
hovered = false;
ToolTip.Instance.HideTooltip();
}
}
}