SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/Utilities/ExtensionsToggleGroup.cs

110 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
[AddComponentMenu("UI/Extensions/Extensions Toggle Group")]
[DisallowMultipleComponent]
public class ExtensionsToggleGroup : UIBehaviour
{
[SerializeField]
private bool m_AllowSwitchOff = false;
public bool AllowSwitchOff { get { return m_AllowSwitchOff; } set { m_AllowSwitchOff = value; } }
private List<ExtensionsToggle> m_Toggles = new List<ExtensionsToggle>();
[Serializable]
public class ToggleGroupEvent : UnityEvent<bool>
{ }
public ToggleGroupEvent onToggleGroupChanged = new ToggleGroupEvent();
public ToggleGroupEvent onToggleGroupToggleChanged = new ToggleGroupEvent();
public ExtensionsToggle SelectedToggle { get; private set; }
protected ExtensionsToggleGroup()
{ }
private void ValidateToggleIsInGroup(ExtensionsToggle toggle)
{
if (toggle == null || !m_Toggles.Contains(toggle))
throw new ArgumentException(string.Format("Toggle {0} is not part of ToggleGroup {1}", new object[] { toggle, this }));
}
public void NotifyToggleOn(ExtensionsToggle toggle)
{
ValidateToggleIsInGroup(toggle);
// disable all toggles in the group
for (var i = 0; i < m_Toggles.Count; i++)
{
if (m_Toggles[i] == toggle)
{
SelectedToggle = toggle;
continue;
}
m_Toggles[i].IsOn = false;
}
onToggleGroupChanged.Invoke(AnyTogglesOn());
}
public void UnregisterToggle(ExtensionsToggle toggle)
{
if (m_Toggles.Contains(toggle))
{
m_Toggles.Remove(toggle);
toggle.onValueChanged.RemoveListener(NotifyToggleChanged);
}
}
private void NotifyToggleChanged(bool isOn)
{
onToggleGroupToggleChanged.Invoke(isOn);
}
public void RegisterToggle(ExtensionsToggle toggle)
{
if (!m_Toggles.Contains(toggle))
{
m_Toggles.Add(toggle);
toggle.onValueChanged.AddListener(NotifyToggleChanged);
}
}
public bool AnyTogglesOn()
{
return m_Toggles.Find(x => x.IsOn) != null;
}
public IEnumerable<ExtensionsToggle> ActiveToggles()
{
return m_Toggles.Where(x => x.IsOn);
}
public void SetAllTogglesOff()
{
bool oldAllowSwitchOff = m_AllowSwitchOff;
m_AllowSwitchOff = true;
for (var i = 0; i < m_Toggles.Count; i++)
m_Toggles[i].IsOn = false;
m_AllowSwitchOff = oldAllowSwitchOff;
}
public void HasTheGroupToggle(bool value)
{
Debug.Log("Testing, the group has toggled [" + value + "]");
}
public void HasAToggleFlipped(bool value)
{
Debug.Log("Testing, a toggle has toggled [" + value + "]");
}
}
}