69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
/// Credit Ralph Barbagallo (www.flarb.com /www.ralphbarbagallo.com / @flarb)
|
|
/// Sourced from - http://forum.unity3d.com/threads/vr-cursor-possible-unity-4-6-gui-bug-or-is-it-me
|
|
/// Fix supplied by - http://forum.unity3d.com/threads/vr-cursor-possible-unity-4-6-gui-bug-or-is-it-me.296934/
|
|
|
|
using UnityEngine.EventSystems;
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
[AddComponentMenu("Event/VR Input Module")]
|
|
public class VRInputModule : BaseInputModule
|
|
{
|
|
public static GameObject targetObject;
|
|
|
|
static VRInputModule _singleton;
|
|
|
|
private static bool mouseClicked;
|
|
public static Vector3 cursorPosition;
|
|
|
|
protected override void Awake()
|
|
{
|
|
_singleton = this;
|
|
}
|
|
|
|
public override void Process()
|
|
{
|
|
if (targetObject == null)
|
|
{
|
|
mouseClicked = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
public static void PointerSubmit(GameObject obj)
|
|
{
|
|
targetObject = obj;
|
|
mouseClicked = true;
|
|
if (mouseClicked)
|
|
{
|
|
//BaseEventData data = GetBaseEventData(); //Original from Process(). Can't be called here so is replaced by the next line:
|
|
BaseEventData data = new BaseEventData(_singleton.eventSystem)
|
|
{
|
|
selectedObject = targetObject
|
|
};
|
|
ExecuteEvents.Execute(targetObject, data, ExecuteEvents.submitHandler);
|
|
print("clicked " + targetObject.name);
|
|
mouseClicked = false;
|
|
}
|
|
}
|
|
|
|
public static void PointerExit(GameObject obj)
|
|
{
|
|
print("PointerExit " + obj.name);
|
|
PointerEventData pEvent = new PointerEventData(_singleton.eventSystem);
|
|
ExecuteEvents.Execute(obj, pEvent, ExecuteEvents.pointerExitHandler);
|
|
ExecuteEvents.Execute(obj, pEvent, ExecuteEvents.deselectHandler); //This fixes the problem
|
|
}
|
|
|
|
public static void PointerEnter(GameObject obj)
|
|
{
|
|
print("PointerEnter " + obj.name);
|
|
PointerEventData pEvent = new PointerEventData(_singleton.eventSystem)
|
|
{
|
|
pointerEnter = obj
|
|
};
|
|
RaycastResult rcr = new RaycastResult() { worldPosition = cursorPosition };
|
|
pEvent.pointerCurrentRaycast = rcr;
|
|
ExecuteEvents.Execute(obj, pEvent, ExecuteEvents.pointerEnterHandler);
|
|
}
|
|
}
|
|
} |