SamsonGame/Assets/Scripts/Game/Loot/ScreenCoins.cs

86 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using Random = UnityEngine.Random;
namespace RND
{
public class ScreenCoins : MonoBehaviour
{
private LootMoney[] _coins = new LootMoney[0];
[CustomButton("Init")]
public void TestInit()
{
Init(15);
}
public void Init(int count)
{
_coins = CreateCoins(count);
}
private LootMoney[] CreateCoins(int count)
{
var coinPrefab = Assets.Load<LootMoney>("UI/Coin");
var coins = new LootMoney[count];
Camera mainCamera = CameraManager.Main;
for (var i = 0; i < count; i++)
{
coins[i] = Assets.Create(coinPrefab);
coins[i].transform.SetParent(mainCamera.transform);
coins[i].gameObject.SetLayerRecursive(LayerMask.NameToLayer("UI_FX"));
coins[i].Init(LootMoney.MoveTarget.COUNTER, SyncCoinsTextType.SAVE, autoMove: false);
Vector3 randomOffset = Random.insideUnitSphere * 1f;
randomOffset.z = 4f;
coins[i].transform.localPosition = Vector3.forward * 4f;
coins[i].transform.localScale = Vector3.one;
coins[i].transform.DOLocalMove(randomOffset, 0.5f).SetEase(Ease.OutCubic);
//Sound.Play("CoinsFly");
}
return coins;
}
[CustomButton("MoveCoins")]
public void TestMoveCoins()
{
StartCoroutine(MoveCoins());
}
public IEnumerator MoveCoins()
{
for (int i = 0; i < _coins.Length; i++)
{
_coins[i].MoveToTarget();
int randomFrameDelay = Random.Range(1, 5);
for (int j = 0; j < randomFrameDelay; j++)
yield return null;
}
}
private void OnDisable()
{
if (_coins.Length == 0)
return;
foreach (LootMoney coin in _coins)
{
if (coin != null)
Destroy(coin.gameObject);
}
_coins = new LootMoney[0];
}
}
}