66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
using MoreMountains.Tools;
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using UnityEngine;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// This feedback lets you control the opacity of a canvas group over time
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/// </summary>
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[AddComponentMenu("")]
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[FeedbackHelp("This feedback lets you control the opacity of a canvas group over time.")]
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[FeedbackPath("UI/CanvasGroup")]
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public class MMFeedbackCanvasGroup : MMFeedbackBase
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{
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/// sets the inspector color for this feedback
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#if UNITY_EDITOR
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public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.UIColor; } }
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#endif
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[Header("Target")]
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/// the receiver to write the level to
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[Tooltip("the receiver to write the level to")]
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public CanvasGroup TargetCanvasGroup;
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[Header("Level")]
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/// the curve to tween the opacity on
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[Tooltip("the curve to tween the opacity on")]
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[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
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public MMTweenType AlphaCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)));
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/// the value to remap the opacity curve's 0 to
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[Tooltip("the value to remap the opacity curve's 0 to")]
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[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
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public float RemapZero = 0f;
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/// the value to remap the opacity curve's 1 to
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[Tooltip("the value to remap the opacity curve's 1 to")]
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[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
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public float RemapOne = 1f;
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/// the value to move the opacity to in instant mode
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[Tooltip("the value to move the opacity to in instant mode")]
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[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.Instant)]
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public float InstantAlpha;
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protected override void FillTargets()
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{
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if (TargetCanvasGroup == null)
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{
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return;
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}
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MMFeedbackBaseTarget target = new MMFeedbackBaseTarget();
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MMPropertyReceiver receiver = new MMPropertyReceiver();
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receiver.TargetObject = TargetCanvasGroup.gameObject;
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receiver.TargetComponent = TargetCanvasGroup;
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receiver.TargetPropertyName = "alpha";
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receiver.RelativeValue = RelativeValues;
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target.Target = receiver;
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target.LevelCurve = AlphaCurve;
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target.RemapLevelZero = RemapZero;
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target.RemapLevelOne = RemapOne;
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target.InstantLevel = InstantAlpha;
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_targets.Add(target);
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}
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}
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}
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