69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
// Original FindMissingScriptsRecursively script by SimTex and Clement
|
|
// http://wiki.unity3d.com/index.php?title=FindMissingScripts
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
public class MMFindMissingScriptsRecursively : EditorWindow
|
|
{
|
|
static int go_count = 0, components_count = 0, missing_count = 0;
|
|
|
|
[MenuItem("Window/FindMissingScriptsRecursively")]
|
|
public static void ShowWindow()
|
|
{
|
|
EditorWindow.GetWindow(typeof(MMFindMissingScriptsRecursively));
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
if (GUILayout.Button("Find Missing Scripts in selected GameObjects"))
|
|
{
|
|
FindInSelected();
|
|
}
|
|
}
|
|
private static void FindInSelected()
|
|
{
|
|
GameObject[] go = Selection.gameObjects;
|
|
go_count = 0;
|
|
components_count = 0;
|
|
missing_count = 0;
|
|
foreach (GameObject g in go)
|
|
{
|
|
FindInGO(g);
|
|
}
|
|
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
|
|
}
|
|
|
|
private static void FindInGO(GameObject g)
|
|
{
|
|
go_count++;
|
|
Component[] components = g.GetComponents<Component>();
|
|
for (int i = 0; i < components.Length; i++)
|
|
{
|
|
components_count++;
|
|
if (components[i] == null)
|
|
{
|
|
missing_count++;
|
|
string s = g.name;
|
|
Transform t = g.transform;
|
|
while (t.parent != null)
|
|
{
|
|
s = t.parent.name +"/"+s;
|
|
t = t.parent;
|
|
}
|
|
Debug.Log (s + " has an empty script attached in position: " + i, g);
|
|
}
|
|
}
|
|
// Now recurse through each child GO (if there are any):
|
|
foreach (Transform childT in g.transform)
|
|
{
|
|
FindInGO(childT.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif |