45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A class used to keep track of tabs and their contents in a MMDebugMenu
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/// </summary>
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public class MMDebugMenuTabManager : MonoBehaviour
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{
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/// a list of all the tabs under that manager
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public List<MMDebugMenuTab> Tabs;
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/// a list of all the tabs contents under that manager
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public List<MMDebugMenuTabContents> TabsContents;
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/// <summary>
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/// Selects a tab, hides the others
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/// </summary>
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/// <param name="selected"></param>
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public virtual void Select(int selected)
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{
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foreach(MMDebugMenuTab tab in Tabs)
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{
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if (tab.Index != selected)
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{
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tab.Deselect();
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}
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}
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foreach(MMDebugMenuTabContents contents in TabsContents)
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{
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if (contents.Index == selected)
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{
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contents.gameObject.SetActive(true);
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}
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else
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{
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contents.gameObject.SetActive(false);
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}
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}
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}
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}
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}
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