57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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namespace MoreMountains.NiceVibrations
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{
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public class MMNVAltThread<T> where T:struct
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{
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private static Thread _altThread;
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private static bool _threadShouldStop;
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private static List<Action<T>> _methodsList = new List<Action<T>>();
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private static List<T> _argumentsList = new List<T>();
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public void Run(Action<T> method, T arguments)
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{
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_methodsList.Add(method);
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_argumentsList.Add(arguments);
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if (_altThread == null)
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{
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_altThread = new Thread(() => Process());
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_altThread.Start();
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}
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}
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public void CloseThread()
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{
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if (_altThread == null)
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{
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return;
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}
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_threadShouldStop = true;
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_altThread.Interrupt();
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_altThread.Abort();
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}
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private void Process()
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{
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while (!_threadShouldStop)
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{
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for (int i = 0; i < _methodsList.Count; i++)
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{
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if (_methodsList[i] != null)
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{
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Action<T> entry = (Action<T>)_methodsList[i];
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entry(_argumentsList[i]);
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_methodsList.RemoveAt(i);
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_argumentsList.RemoveAt(i);
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}
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}
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}
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}
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}
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} |