240 lines
9.4 KiB
C#
240 lines
9.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Runtime.InteropServices;
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using System;
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#if UNITY_IOS
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using UnityEngine.iOS;
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#endif
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namespace MoreMountains.NiceVibrations
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{
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/// <summary>
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/// This class handles all iOS haptics specific calls, pre-CoreHaptics API
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/// </summary>
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public static class MMNViOS
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{
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// The following will only work if the iOSHapticInterface.m file is in a Plugins folder in your project.
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// It's a pretty straightforward implementation of iOS's UIFeedbackGenerator's methods.
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// You can learn more about them there : https://developer.apple.com/documentation/uikit/uifeedbackgenerator
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#if UNITY_IOS && !UNITY_EDITOR
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[DllImport ("__Internal")]
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private static extern void MMNViOS_InstantiateFeedbackGenerators();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_ReleaseFeedbackGenerators();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_SelectionHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_SuccessHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_WarningHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_FailureHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_LightImpactHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_MediumImpactHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_HeavyImpactHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_RigidImpactHaptic();
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[DllImport ("__Internal")]
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private static extern void MMNViOS_SoftImpactHaptic();
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#else
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private static void MMNViOS_InstantiateFeedbackGenerators() { }
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private static void MMNViOS_ReleaseFeedbackGenerators() { }
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private static void MMNViOS_SelectionHaptic() { }
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private static void MMNViOS_SuccessHaptic() { }
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private static void MMNViOS_WarningHaptic() { }
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private static void MMNViOS_FailureHaptic() { }
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private static void MMNViOS_LightImpactHaptic() { }
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private static void MMNViOS_MediumImpactHaptic() { }
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private static void MMNViOS_HeavyImpactHaptic() { }
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private static void MMNViOS_RigidImpactHaptic() { }
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private static void MMNViOS_SoftImpactHaptic() { }
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#endif
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private static bool iOSHapticsInitialized = false;
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/// <summary>
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/// Call this method to initialize the haptics. If you forget to do it, Nice Vibrations will do it for you the first time you
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/// call iOSTriggerHaptics. It's better if you do it though.
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/// </summary>
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public static void iOSInitializeHaptics()
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{
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if (!MMNVPlatform.iOS()) { return; }
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MMNViOS_InstantiateFeedbackGenerators();
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iOSHapticsInitialized = true;
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}
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/// <summary>
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/// Releases the feedback generators, usually you'll want to call this at OnDisable(); or anytime you know you won't need
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/// vibrations anymore.
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/// </summary>
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public static void iOSReleaseHaptics()
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{
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if (!MMNVPlatform.iOS()) { return; }
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MMNViOS_ReleaseFeedbackGenerators();
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}
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/// <summary>
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/// iOS only : triggers a haptic feedback of the specified type
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/// </summary>
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/// <param name="type">Type.</param>
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public static void iOSTriggerHaptics(HapticTypes type, bool defaultToRegularVibrate = false)
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{
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if (!MMNVPlatform.iOS()) { return; }
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if (!iOSHapticsInitialized)
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{
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iOSInitializeHaptics();
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}
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// this will trigger a standard vibration on all the iOS devices that don't support haptic feedback
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if (iOSHapticsSupported())
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{
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switch (type)
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{
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case HapticTypes.Selection:
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MMNViOS_SelectionHaptic();
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break;
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case HapticTypes.Success:
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MMNViOS_SuccessHaptic();
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break;
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case HapticTypes.Warning:
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MMNViOS_WarningHaptic();
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break;
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case HapticTypes.Failure:
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MMNViOS_FailureHaptic();
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break;
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case HapticTypes.LightImpact:
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MMNViOS_LightImpactHaptic();
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break;
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case HapticTypes.MediumImpact:
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MMNViOS_MediumImpactHaptic();
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break;
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case HapticTypes.HeavyImpact:
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MMNViOS_HeavyImpactHaptic();
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break;
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case HapticTypes.RigidImpact:
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MMNViOS_RigidImpactHaptic();
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break;
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case HapticTypes.SoftImpact:
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MMNViOS_SoftImpactHaptic();
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break;
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}
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}
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else if (defaultToRegularVibrate)
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{
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#if UNITY_IOS
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Handheld.Vibrate();
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#endif
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}
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}
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/// <summary>
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/// Returns a string containing iOS SDK informations
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/// </summary>
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/// <returns>The OSSDK version.</returns>
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public static string iOSSDKVersion()
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{
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#if UNITY_IOS && !UNITY_EDITOR
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return Device.systemVersion;
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#else
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return null;
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#endif
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}
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/// <summary>
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/// Computes and stores the current iOS version
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/// </summary>
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/// <returns></returns>
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public static float ComputeiOSVersion()
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{
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int version = 0;
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string versionAsString = "0.0.0";
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#if UNITY_IOS && !UNITY_EDITOR
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versionAsString = Device.systemVersion;
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#endif
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string[] versionArray = versionAsString.Split('.');
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int.TryParse(versionArray[0], out version);
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return version;
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}
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/// <summary>
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/// This methods tests the current device generation against a list of devices that don't support haptics, and returns true if haptics are supported, false otherwise.
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/// </summary>
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/// <returns><c>true</c>, if supported was hapticsed, <c>false</c> otherwise.</returns>
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public static bool iOSHapticsSupported()
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{
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bool hapticsSupported = false;
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#if UNITY_IOS
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DeviceGeneration generation = Device.generation;
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if ((generation == DeviceGeneration.iPhone3G)
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|| (generation == DeviceGeneration.iPhone3GS)
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|| (generation == DeviceGeneration.iPodTouch1Gen)
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|| (generation == DeviceGeneration.iPodTouch2Gen)
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|| (generation == DeviceGeneration.iPodTouch3Gen)
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|| (generation == DeviceGeneration.iPodTouch4Gen)
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|| (generation == DeviceGeneration.iPhone4)
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|| (generation == DeviceGeneration.iPhone4S)
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|| (generation == DeviceGeneration.iPhone5)
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|| (generation == DeviceGeneration.iPhone5C)
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|| (generation == DeviceGeneration.iPhone5S)
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|| (generation == DeviceGeneration.iPhone6)
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|| (generation == DeviceGeneration.iPhone6Plus)
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|| (generation == DeviceGeneration.iPhone6S)
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|| (generation == DeviceGeneration.iPhone6SPlus)
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|| (generation == DeviceGeneration.iPhoneSE1Gen)
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|| (generation == DeviceGeneration.iPad1Gen)
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|| (generation == DeviceGeneration.iPad2Gen)
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|| (generation == DeviceGeneration.iPad3Gen)
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|| (generation == DeviceGeneration.iPad4Gen)
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|| (generation == DeviceGeneration.iPad5Gen)
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|| (generation == DeviceGeneration.iPadAir1)
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|| (generation == DeviceGeneration.iPadAir2)
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|| (generation == DeviceGeneration.iPadMini1Gen)
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|| (generation == DeviceGeneration.iPadMini2Gen)
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|| (generation == DeviceGeneration.iPadMini3Gen)
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|| (generation == DeviceGeneration.iPadMini4Gen)
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|| (generation == DeviceGeneration.iPadPro10Inch1Gen)
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|| (generation == DeviceGeneration.iPadPro10Inch2Gen)
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|| (generation == DeviceGeneration.iPadPro11Inch)
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|| (generation == DeviceGeneration.iPadPro1Gen)
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|| (generation == DeviceGeneration.iPadPro2Gen)
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|| (generation == DeviceGeneration.iPadPro3Gen)
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|| (generation == DeviceGeneration.iPadUnknown)
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|| (generation == DeviceGeneration.iPodTouch1Gen)
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|| (generation == DeviceGeneration.iPodTouch2Gen)
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|| (generation == DeviceGeneration.iPodTouch3Gen)
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|| (generation == DeviceGeneration.iPodTouch4Gen)
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|| (generation == DeviceGeneration.iPodTouch5Gen)
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|| (generation == DeviceGeneration.iPodTouch6Gen)
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|| (generation == DeviceGeneration.iPhone6SPlus))
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{
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hapticsSupported = false;
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}
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else
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{
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hapticsSupported = true;
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}
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#endif
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return hapticsSupported;
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}
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}
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}
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